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Lab's virtual world helps researchers chart how humans navigate through the real world
by Adam Voiland '05
By using the largest virtual reality lab in the world to
alter the laws of physics and optics, a Brown University team is narrowing in
on a quantitative understanding of how people successfully navigate through our
cluttered, complex world. The research takes place in the Virtual Environment
Navigation Lab (VENLab), which is on the second floor of Metcalf, and is led by
William Warren, professor and chair of cognitive and linguistic science.
At first glance, the VENLab looks like little more than an
empty room, but when subjects don a Darth Vader-like headset, they plunge into
one of the most sophisticated virtual reality systems ever created. Within the
VENLab's realistic virtual world, participants encounter heart-stopping chasms,
disorienting merry-go-rounds, and even an elevator that seems to fly.
 Reporter Adam Voiland navigates a virtual tightrope in the lab
Part of what makes the VENLab world so believable is an
advanced tracking system capable of discerning how much a participant's head
has moved to the tenth of a degree. The VENLab experience is so authentic,
Warren even hires research assistants - he calls them "wranglers" - to ensure
that immersed subjects don't smash into the lab's brick walls or trip over the
headset's cable as they race about.
The mobility the VENLab permits is unusual among virtual
reality labs. Most, including Brown's other virtual reality lab dubbed the
CAVE, only allow users to observe a 3-D environment, not move through one.
Complete subject mobility is critical for Warren's research, which seeks to
pinpoint precisely how people dodge and intercept moving and stationary objects
en route to a goal. Ultimately, Warren's work could lead to the development of
more effective navigation systems in robots. Better robots could relieve humans
from a slew of perilous tasks such as cleaning up toxic spills, exploring the
Martian surface, or scouring through the rubble of an earthquake.
Even the most sophisticated robots are unable to
successfully steer through a cluttered room. This fact became all too clear
last month when the nation's most advanced robotic vehicles fell far short of
completing an unmanned race through the Mojave Desert. Of the 15 finalist
robots that entered the grueling, 142-mile race, not one made it more than
seven miles. Many ended up stuck in ditches or careening off cliffs due to
ineffective navigational systems.
Although the mechanism behind navigation is an open question
within the scientific community, Warren thinks that people and biological
systems of all kinds have evolved very clever, relatively simple solutions to
get where they're going without crashing into things.
"Biological systems have solved the navigation problem.
Even fruit flies, with just a few thousands neurons, have solved it," Warren
said. "Robots haven't."
Say, for example, that engineers wanted to design a robot
capable of completing a simple navigational task, such as intercepting a fly
ball. A common approach - and one that may have caused problems in the 142-mile
race - is to program a robot to act like a math whiz kid.
First, the robot would observe and record the ball's initial
velocity. Then, using that information, it would calculate the ball's parabolic
trajectory and predict where it is likely to land. Finally, it would plot a
course directly to that point, and scurry there. A computational model such as
this one works well enough in a static environment, but if something unexpected
occurs - say a gust of wind that changes the ball's velocity - the robot
misses.
Using the unique environment of the VENLab, Warren and his
postdoctoral students Patrick Foo and Philip Fink showed that people have
developed a more elegant way to intercept a falling ball. "There is something
about the motion of the ball that allows people to get to the right place at
the right time without having to compute the trajectory," he said.
Put simply, people continuously track the ball's motion as
it approaches. If they move forward and backward to "null" the ball's apparent
vertical acceleration, and move side to side to keep the ball directly in front
of them, they will eventually intercept it. Warren and his co-workers showed
that Brown baseball and softball players attempting to catch fly balls in
virtual reality made predictable adjustments when the researchers altered the
ball's motion or manipulated gravity to create impossible trajectories.
"By breaking the laws of physics and tracking precisely how
people respond, the VENLab allows us to test hypotheses about navigation that
we simply can't test in the real world," Warren said.
The VENLab has completed a number of other experiments
intended to uncover fundamental principles of navigation. Warren has tested
whether people rely on landmarks to navigate (most of the time they do) and
whether they use qualitative, topological information - for example, take the
third right after the tree - or metric angles and distances to keep track of
where they are going. (Topological knowledge seems to dominate.)
Though the field of virtual reality will likely lead to new
technologies that revolutionize the way people live, Warren emphasizes that his
lab seeks to create new theories, not new gadgets.
"The applications are far in the future," Warren said.
"Right now, I'm focused on the theory."
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