19 May 03: mental game [from Paul Greff]
The physical preparation is over. Other than eating and sleeping well, you're not going to improve your physical status. Now's the time to work on your mental game. The mental preparation during the 10 days prior to nationals is, in my opinion, just as important as the previous 10 weeks' physical preparation. If you care, I'll share my pre-nationals "mental workout" with you before age takes it's toll on my memory and I'm content to pick lint from my navel.
1. Take a physical inventory. Are you in the shape that you wanted to be in at this time? If not, then figure out a strategy for maximizing your output over the 3 day tourney and make peace with yourself. Whining to yourself (and heaven forbid, to your teammates) b/c you're not in shape is an awful distraction. You cannot have any mental distractions at this tournament. Pure focus. If you have an injury, then figure out a game plan to avoid aggravating it BEFORE you get to Austin. I can't offer much more help with injuries. I played over them. Learn how. If you're content with your level of conditioning then polish that porksword and get ready to do some damage.
2. Take a skill inventory. What are your strengths and what are your weaknesses? Define ways to exploit your strengths and simply leave your weaknesses behind. If you don't have a particular throw, don't use it. Someone else on the team has that throw. I guarantee it. One of my weaknesses (that's a relative term btw) was always breaking the mark. I found it helpful to identify certain game situations where it would be important for me to force that throw and in all others I would probably fake the throw and try to go to the strong side. Again, this exercise reduced the number of mental distractions and removed the guesswork while in the heat of battle.
3. Set personal goals. This is purely subjective but it's important to set personal goals to help you stay focused every game. My goals remained fixed over 20+ years: no drops, no throwaways. I know they weren't realistic over the course of the tournament (although no drop tourneys weren't uncommon) but I set out to accomplish those goals every half of every game. It gave me a sense of accomplishment during the game and strengthened my confidence. Other goals included shutting a particular opponent down, never being beat deep in the zone, etc. When the tourney is over you'll be able to look back and evaluate your own performance b/c in the end the only person you need to impress is yourself.
4. Visualize greatness. This exercise yields the most benefits. But it is also the most difficult to perform correctly. Visualizing greatness does not mean picturing which clothes would look best while standing on the victory podium. It has two levels. The first is to visualize yourself executing the team's playbook in various roles. For example, on defense I would picture myself playing different positions within the zone moving as one with the rest of the team while the opponent moved the disc around the field. Kind of like those skiers who picture the course before the race. The second level is all about Glory. See yourself shutting the best player down, staying with him cut after cut after cut until his teammates stop looking in his direction or until he puts his hands on his knees to catch his breath. See yourself getting open at will and delivering every pass on the mark. Imagine it's game point and you're down two goals at the cap. One of your teammates lays out for a diving D and we score. You can feel the opponent tighten up. We come down hard on the pull and they have to work for every inch of soil. Another teammate gets a D and we score. There is fear in their eyes and nothing but hunger in ours. Now it's your turn. You shut your man down the entire length of the field and then you set him up. You let him and the thrower think he's got a step on you and as the disc is released you burst forward, leave your feet and watch your hand sneak in front of his to snatch the disc away. No time for Glory yet. You stand up, take one deep breath to collect yourself and then you're an offensive machine. Untiring and unstoppable. You help work the disc down the field until you throw or catch the final goal. Game, set, match, Glory. The championship has been won and you contributed directly.
This is the sort of stuff I still fall asleep dreaming about. If you visualize these things, you'll believe in yourself when it counts, you won't be nervous and you'll want to make the big plays. You'll want to be called in to receive the disc for the final point of the tournament. You will have hunger, not fear. Champions attack - they never protect. If you do this, I guarantee at some point you will be the difference.
Leave it all in Austin - except the cup.
18 May 03: catch like an outfielder
when a pop fly goes up, a good centerfielder will immediately take three steps back, assess where the ball is going and then either continue to backpedal or run in and attack. The same goes for catching an overhead pass when at a standstill. our hammers/blades in zone o are rarely underthrown; more often a jumping, difficult catch is necessary. When the pass goes up, follow the same procedure the centerfielder does. Not only will this prevent overthrows, but if the disc is short, you can attack it as opposed to waiting and letting it make a play on you.
17 May 03: hold your line
in between points hold your line on offense. after outplaying a team i enjoy knowing that they can make no excuses as to why they lost. give them nothing to complain about, no reasons for whining. Teams who walk around on the line are nervous and fidgety; stand up and let them see who you are and then go out and crush.
16 May 03: the little things
focus on doing the little things correctly. people will comment on great players: "how does he always get open deep?" or "how did he make that layout grab look so easy?" or "how does he always appear in the holes of our zone o right when i want to throw there?" well, he always gets open deep because he is drifting away from the disc as it is moving up the field, so when he cuts he has 25 yards of lateral field to break his mans ankles. he makes the layout look so easy because as hes approaching the disc he starts lowering his center of gravity so he doesnt lose forward speed when he goes horizontal. he pops into the holes because as you are faking he is bouncing on his toes and watching your eyes. rome wasnt built in a day and big plays usually begin long before the goal is caught or the disc is d'd.
15 May 03: swinging for the fences
when things are clicking on offense it is one of the most unbelievable feelings in the game; difficult catches are being made that are usually dropped, cutters have a spring to their steps, throws are cutting a path through the sky that you only see in your dreams and eye contact is being made on cuts where his back is facing you. conversely, when the o is not flowing there is nothing more frustrating and the opposite effect of the above occurs; cuts you can usually count on are not showing up and throws that are the staple of your offense seem to be finding the ground. when this happens, many will try to get back to the "good o" in one fell swoop — a very bad idea. when you have fallen into a rut, a foundation must be built before you can stand up again. dump and swing, only take 100% throws and slowly your squad will reel it back in. not trying to get it all back in one throw is mentally one of the toughest things in the game.
14 May 03: complacency
do not remain content with being a good thrower, challenge yourself to be a great thrower. often times a thrower will have the attitude "i got the disc around my mark, i put it into the space where my cutter is — i did my job." the best throwers (and the best teams) have committed to making every throw perfect. another level of focus or a half second more of thought turns "caaatch-able" throws into great throws and good cutters into unstoppable receivers.
13 May 03: hot weather
before playing at a tournament site which is known for especially warm weather, there are two things you can do that will keep you dramatically cooler. 1) wear a hat when you play. if you are not used to playing with a hat, then try it out at practice before the tournament and get used to it. it keeps your face cool, less sweaty and you are less likely to get sunburnt. 2) get your hair cut. im not joking.
12 May 03: sideline space
as a wing in zone offense you should always keep at least 2-3 yards between yourself and the sideline. otherwise, if a hammer is thrown to you and it is slightly long, you will back right out of bounds trying to make a catch.
11 May 03: Mother's Day
go call your mom or write her an email to tell her how much you love her. if you are reading this tip and its not mothers day, go do it anyway.
10 May 03: alternate email addresses
go onto the CIS homepage and get yourself a couple of alternate email addresses. this is possibly the most fun, stupid little pleasure to arise since waking up naturally a minute before your alarm goes off. since becoming a pastime, whitechocolate@brown.edu, jayz@brown.edu, raff@brown.edu, 25@brown.edu, holla@brown.edu and checkthepulse@brown.edu have all become major players in the email game.
9 May 03: turn and face
when you catch a disc in the open field, if you are not going to immediately make another throw then a nifty little trick is to turn towards your mark and face them up like you are going to break them. doing this for the first second of your stall makes your mark swing around to protect the break throws and when you turn upfield at 2 or 3 you will have completely uncontested open-side throws (this also makes throwing i-o breaks even easier because your mark swings to protect the break around). this also sets a tone for the possession and the rest of the game: its "your trying as hard as you can to stop me from throwing any and every throw i want" not "im just trying to get a throw off on you."
8 May 03: weather
when its a little windy players have the tendency to reel their throws in a bit, and conversely, when conditions are perfect they will often let their throws hang out. the latter is a much worse habit; in perfect conditions there is no excuse for turnovers. decisions about making throws should be based on a "perfect condition" scenario and as conditions worsen, decisions should become tighter. on a side note, in great conditions people often try to "baby" their throws — putting a lot of touch on the disc and trying to hit a receiver perfectly in stride. although this often looks very pretty, it is a much harder disc for the receiver to read, so shoot 'em in there.
7 May 03: scoops
after a long practice, if you need a little extra boost to your meal but have missed 7:30 ratty/vdub, just head over to the gate for a sandwich with a scoop. once your sandwich is finished (cut and plated) and the delier is about to hand it over, lean forward a little and say "could i maybe just get a scoop of tuna on the side" sounding both extremely tired from practice and so hungry that if she didnt give you the scoop you might just jump over the counter and dive into the fixins bar. i advise us all; only ask for the scoop when you really need it. if this becomes commonplace, it will surely be outlawed. more often than not, the worker is so stunned by the question he hands over the scoop before knowing any better.
6 May 03: faster than you think
you can always run faster than you think. a couple interesting anecdotes/thoughts on this 1) i was watching a sportscentury classic on jerry rice and one of his ex-coaches was talking about him: "jerry had the most unbelievable functional speed ive ever seen. when i looked over the 40 times of the cornerbacks across the league, most of them were faster than jerry — never seemed to be able to catch him though." 2) if you are chasing down a disc that you dont think you can get and pull up early, you are selling yourself short. run absolutely as fast as you can until the disc has almost hit the ground and then layout for it if you have half a chance at getting it. if you walk away from a disc knowing you did everything you could have possibly done, you leave no room for what ifs. if you do this every point of every game of every tournament, you will have a regret-free ultimate career. a side note on this tip: from what i hear, one of the more difficult things about being a wide receiver is catching a ball that looks like its bobbling even if its a perfect spiral, because while running full speed your head bounces around. during the beginning of his NFL career, jerry worked extremely hard at the track and taught himself how to run at full speed so that his head stays perfectly still, even when checking over his shoulder for the ball...the man.
5 May 03: pick a few
with reading period coming to a close, i thought this would be an appropriate tip. look over the tips from the past and pick a couple of things that you want to work on in the next three weeks. before each practice bring these goals to the front of your mind and consciously decide to improve that aspect of your game.
2 May 03: favorite receivers
know your receivers but dont have favorites. knowing your receivers
entails: being aware of what types of throws certain players will catch, when to release a throw based on the cutters speed and when it is a good idea to hold back on a throw you might make to another receiver. on the other hand, having favorite receivers is often accompanied by: looking off open men while waiting for your favorite cutter to get open or forcing a throw to your favorite receiver because you enjoy completing passes to him. this is a fine line, and certainly more a mental challenge than anything else, but is often the reason why poor throwing decisions are made.
1 May 03: the jerz
if you are unsure whether you are about to play in a very big game and need some juice for the mind, ask qp what hes wearing under his jersey. if you see the 2-five on the blue and white, you know its on. this vet has only rocked the jerz for a small handful of tourneys; worlds, nats, senior year amherst invite versus me...this is the real deal.
30 April 03: before a tournament
before you play in a big tournament come to terms with each aspect of your life. schoolwork, friends, jobs, women...be happy with wherever you plan to leave them and then do just that. this is the final weight that needs to be lifted from your shoulders before you enter the realm of: g-g-g-g-g-gangbuster.
29 April 03: after a score
especially in an important/close/highly spectated game, jog back to your own endline after each time the other team scores, even if you know you probably wont be in the next point. this accomplishes two very important things: 1) when a team scores on you they think they have gained the upper hand and now you are broken. if you run back to the line it says "okay you got that one, i cant wait until you pull it though, so we can jam it down your throats." teams see when you do this and it scares them. 2) have you ever had the feeling of never being tired while playing, feeling like you could play ten more games and then at the days end you take off your cleats and sit down and you are instantaneously exhausted? this is kind of like that; if after a point of hard running you just stop and walk back in, your muscles along with your mind feel defeated. aside from these two, its never fun to make your way through a cheering crowd of opposing players.
28 April 03: stay ahead of the disc
when playing zone defense, after a pass gets by the cup many defenders get into the bad habit of chasing the disc. the scenario looks as follows: a throw goes over or through the cup to a popper and the defensive wing then puts his head down and runs to the spot in which he would be perfectly positioned to defend if the disc stayed at the man who just caught it. unfortunately good zone o teams always keep the disc moving so the defender ends up looking like he is running from an alligator, taking a zig-zag path down the field. after a pass has gone past you, it is a much better idea to 1) run with your head up so you can see the disc move, allowing you to change your path as you run 2) run past the spot where you think the disc is going to end up. #2 might give up an extra couple of yards before you are re-set but slightly overcompensating allows the zone to restabilize, which is the key to good zone defense.
27 April 03: THE HYPE
dont believe it
26 April 03: on the side
go out and support your teammates in their other endeavors. sometimes it is difficult to see life outside the realm that is ultimate, but many people do some very cool stuff when they are not tossing a disc.
25 April 03: goals
before a tournament, establish certain goals that you would like to accomplish in terms of personal play. breaking the mark, setting yourself on deep throws, getting down on the pull, holding your mark...whatever it may be. at the end of the tournament assess whether or not youve achieved your goals (if you did, what was working right and if you didnt, why not)
24 April 03: being on time
get to practice on time and by on time i mean 10-15 minutes early. if practice starts at 4, be at the fields at 3:50 so you can put your cleats on and get some throws in before we run at 4. if you have class, then bring your gear and start putting your socks/ankle brace/mouth guard on when your prof goes into the "theres only 3 minutes left in class but i dont want to let them go early" spiel. weve all made a big deal about how we werent on fields until mid-april and how weve seen nothing but pools and tracks...well now we are on grass. if we run at 4, then we do marking at 4:15 and drills at 4:25 and 10 pull at 4:45...we get to play more, which is certainly why i do this. you guys?
23 April 03: sandwiches
when you eat a sandwich, eat the first half holding it "right side up" and the second half "upside down". some sandwiches are much better in one orientation, due to placement of meat, cheese, condiments and vegetables. for some of you, this will be an inconsequential tip, for others it might change your life. either way, try it out, ive worked in a deli for many years and if there is one thing i know in life it is sandwiches (a side note for veteran sandwich eaters: if you like, you can eat the first half of the first half in the primary orientation and the second half of that first half in the secondary orientation. the second half of the sandwich can then be consumed in the preferred orientation).
22 April 03: one-handed catches
earlier in the tips list, the issue of catching a disc that you were chasing down was examined (trailing edge versus the correct way) but this issue is also important if a disc is coming right at you. if a disc is coming in extremely fast or high (these are the only instances in which it would be necessary to make a one handed catch — otherwise you should get your body behind the disc) then there are two ways to catch. very good players will maneuver their hand in a way that does not force a trailing edge catch. for example, if the disc is a flick high over your left shoulder then you clearly want to catch it with your left hand. but, if you just go to grab it with your palm facing away from you then this becomes a trailing edge catch and the disc will often spin off of your hand and past you. instead, if you face your palm more towards you to get around to the back side of the disc, then it is no longer a trailing edge catch (for those of you who lack great visualization skills, it now looks like your hand is a puppet and when you make a catching motion you are talking to yourself). if the throw is a backhand you want to catch palm out. this sounds like a lot to be thinking about when making a catch, but 1) if you practice it, this will become second nature and you wont think "am i catching this trailing edge or not?" you will simply catch the correct way and 2) this is why the best players are the best and make hard catches look easy.
21 April 03: getting low
when you are going to make a catch on a low disc, there are two acceptable ways to catch: 1) go into a slide 2) run to the spot where you want to catch and then get low for the disc. first of all, in both cases you want to get your body in front of where you want to catch, aka "the break basket". secondly, you certainly do not want to run for any number of steps with your hands down around your knees. this is as silly as running with your hands over your head to catch a high disc. the former is much more common but just as ineffective — it is extremely hard to maintain speed and balance running in this way.
18 April 03: hats
bring a winter hat when you go to tournaments, even if it might be a little warm. if you wear this while you warm up you will immediately break a sweat and your body will stay warm (you lose 80% of body heat through your head).
17 April 03: stopping short
when you run a track workout do not slow up short of the finish. if you are running a 400, then run 400. slowing up short so you can begin resting as soon as you reach the line is as ludicrous as slowing up a cut before reaching the disc, so when you catch you can be ready to throw (not coincidentally there might be some transference between these two habits..)
16 April 03: break mark throws
pull the trigger on your break mark throws; the mere chance of getting point blocked should not dictate when you throw to the break side. if you receive a break mark throw as or from the dump and you turn to break and see a cutter, lunge your body out and put the disc into the open space. most of the time markers will a) not believe that you are going to throw (as crazy as this sounds) and wont actually guard the throw or b) they will be so worried about getting broken io that the break will be simple. an addendum to this tip: unless you are setting up an io throw do not fake to the break side. this fake makes your cutter think a throw is coming and he often runs an extra 5 yards in expectation, usually making the break side unavailable for the rest of the stall.
15 April 03: spend $ to make $
on defense, you gotta spend money to make money. by this i mean that standing 5 yards behind your man and giving him free in-cuts to avoid the risk of getting beat deep is not good defense. if you are forcing your man in, then if he gets the disc on an in-cut it should be a contested catch with a hard mark immediately following the reception. with that said, pick your times to force your man out. if he is thrown to deep you should be on his heels forcing him to play good offense and hold you off — the best defenders in the world get beat deep from time to time, and that is because there are a lot of good cutters and throwers out there. but, those same defenders also get more d's and have their man shut down more often than anyone else and the number of times they are beaten deep pales in comparison.
14 April 03: water and a disc
there are two very simple things you should bring to every practice: at least 2L of water and at least 1 disc. the latter will allow you to play and the former will allow you to play well.
13 April 03: visualization
visualize yourself making great plays in the week leading up to a big tournament. laying in your bed, eating lunch, sitting in class, talking with your girlfriend...run through the entire sequence in your mind and continue to do it over and over until it is just how you want it. a novice visualizer might respond: "i sometimes have trouble catching the disc when i play and when i run through the visualization exercises in my mind, every time it comes to me i drop it. should i stop visualizing the play?" this my lads is the very reason you should be visualizing. most people who have the dropsies from time to time are actually very good catchers and their mental game is what is lacking. visualize again and again until you are catching the disc, laying out and getting the d, skying your man for the goal, not having your mark broken...and then you will go out and do those things.
12 April 03: nutrition
eat some protein the morning of a tournament, especially if you have trouble eating food during a day of ultimate. although some extra energy spent in digestion might make you feel slightly lackadaisical to start the day there are two consolations 1) a good warmup can usually get you going and you wont be all that lethargic 2) later in the day you will reap the benefits of the protein filled breakfast. good protein sources: eggs, tuna fish, beef jerky, turkey slices, rice and beans...for more options ask the man, Will Arnold.
11 April 03: viable cuts
make all your cuts viable ones. for example — all too often when a player is trying to make an in cut they will only ostensibly drive their man out, although they never actually intend to cut deep. a great cut is when you turn your shoulders and run deep for 5 steps and then turn on a dime and beat your man back in. if he does not respect your deep cut then just keep going. good defenders will know when your fakes are just that and wont even respond to them. a side note — this may or may not be why some of the best cutters in the game often look like they dont really know what they are doing until the last minute but are consistently open by 5 yards.
10 April 03: zone offense
if you are playing zone offense (not handlers) and the disc gets advanced upfield past you it is imperative for you to work to get in front of the disc. our zone offense functions because when we get one throw through the cup we often get three and it is because we are moving faster upfield than the defense is.
9 April 03: off the pull
get down on the pull. not only is it practically a very effective defensive tactic because you can use the endline as an eighth defender if the pull is good, but it is also mentally devastating to the other team. if they think you are tired (or more importantly think they themselves are tired) then if they see you sprinting down on the pull they will be broken. remember: you are less tired than you think and we have more players than you think.
8 April 03: break mark cuts
the only player on the field that can create break mark offense is a cutter. once a good cut has been made the thrower is responsible for breaking the mark, but the cut needs to come first. as a cutter once you have established the break mark cut, most defenders will begin to inch little by little to the break mark side until you will be open on either the force or the break side. CUT TO THE BREAK SIDE, we have great throwers.
7 April 03: the trailing edge
if you are chasing down a disc and you have to catch it with one hand, make sure not to catch it trailing edge. just so its not unclear: trailing edge is when your catching motion is in the same direction as the disc is spinning. if youve ever been in a mac line, you know that trying to catch a disc trailing edge often results in you hitting the disc on instead of stopping the spin. so, you want to catch backhands righty and forehands lefty (try the trailing edge versions to see how much more difficult they are). being successful at this tip requires two things: 1)become very comfortable catching with your off hand 2)think about it for just a second while you are chasing it down.
6 April 03: to grass [from trainer Bryan Doo]
as our practices move from turf and track to grass it is extremely important to stretch very well, no matter how fit you think you might be. muscles that you have not used in a while are very important on grass and they will tighten up if you do not do a good job of stretching during this transition period. along with continuing to stretch well, you might even have to add some stretches to your routine. for example my IT bands often get tight and need good stretching after playing on grass.
5 April 03: off days
pick one or two days a week to make your off days and commit to those. if you play your off days by ear, then usually you either end up never taking a day off or taking several days a week off (neither of which is good for training). with that said, non-practice days are not necessarily off days. lift, swim, bike, throw, whatever, because youve got to know the other guy is too...
4 April 03: fakes
when you fake, you do not actually need to go through the entire throwing motion to complete a successful fake. for example, on the force side, you can plant your foot in order to turn to the break side before you begin to fake and then you will nearly always beat your man across, because you are moving before he is. also effective is if your fake is somewhat circular and its natural motion has the disc already coming towards the break side. also, a kind of crafty trick is if you know you want to throw a break mark throw on a backhand force, use the forehand grip (or at least begin to position your fingers) while in the backhand position. you can fake by pumping your shoulders or stepping out and then beat your man to the forehand side and already be set to throw a flick.
3 April 03: lacing up
lace all of your footwear up to the top hole. i started doing this with my cleats a couple of tournaments ago and just recently started doing it with my sneakers . it is awesome. the shoe feels like it is part of your foot and can truly fly. yes, it takes a couple of extra seconds to lace up, but i contend it is worth it. this is especially good if you have had a history of ankle problems.
2 April 03: learning across the disc
when you are playing offense think about the things that you find hard to stop as a defender. when you are playing defense think about the things that frustrate you as a cutter. ive always said the best strikers are ex-goalies and vice versa. if you can learn every time you play, especially learning "across" the disc, you will become a successful player very quickly.
1 April 03: little tricks
good little tricks that all the great players use:
-work on a four-fingered flick; its especially good for throwing short dump passes or to post cuts when you have to put some touch on it.
-when you are cutting, close your eyes; it will be even harder for your defender to guard you or know where you are going.
-when you layout say the word "jambalaya," it compresses your lungs and allows you to layout further.
-on offense, right before the pull goes up, lick the tips of your pointer and middle fingers; your forehand will be right on point and you wont ever drop a pass.
31 March 03: fakes against poachers
if you are playing against a team that poaches a lot then the best way to clear the throwing lanes is to uses pumpfakes. when you fake, poaching defenders will jump out into the lanes and at a most basic level you will be able to see where the poaches are so you dont throw into them. even better is if you can fake in the lanes and get them to bite on the fake and then throw the disc where they just were, likely to an uncovered receiver.
ps. a definition — a poaching defender is one who is not guarding a man, someone who is just floating on the field looking to get a d when a throw goes up. i have used this term before and wanted to make sure everyone knows what it means. if you are being poached, yell "poach, poach" and go find the disc, as described in an earlier zips tip.
19 March 03: to sophomores
bring your concentration forms on spring break. its a great stress free time to do them so you dont have to cram them in among the long hours of school and disc. paul and i are going to hold a phat cypher one of the afternoons and just bust 'em out.
18 March 03: throw when fatigued
after a hard track workout or practice make sure to pencil in 10 more minutes of practice time. throw thirty forehands and thirty backhands and focus on making them good. it is not often that you get a chance to throw when you are very tired and it is extremely important to be able to maintain your throws late in a tournament.
17 March 03: fatigue
during a long point or a long game your body tends to get physically tired.
people yelling at you and pushing you on or telling yourself to keep
working are both good ways to keep your physical output high. a much more
difficult aspect of fatigue is to keep your mental game on point. some keys
to achieving this and also playing well when you are mentally tired:
1) only take higher percentage throw options. your receiver is probably
tired as well and he may not be able to leg out a long huck. also, even the
best of the best dont have as good throws when they are tired — instead
they just have a very good sense of which throws they still have.
2) find out what type of player you are; a thinker or a non-thinker.
thinkers remain focused because they are always thinking and do not let
their mind drift. non-thinkers are never actively thinking, but are
actually always thinking, and their play is based on instinct and/or good
habits. you can usually pick out a non-thinker if you ask them to show you
the form on how to throw a flick and then they cant throw it themselves
(because they are now thinking about it too much). if you are a thinker
then keep thinking, do not let yourself slide — you thrive on this intense
mental focus. if you are a non-thinker, do not begin to think, "should i
cut now" or "i am getting tired" just try to stay in your game.
3) find some things that individually work for you. for example, during a
stoppage i often will take a deep breath and fix my hat. i have classically
conditioned myself to associate this with a need to focus. when i do this,
i know its time to buckle down and focus in (or actually focus out, i am
definitely a non-thinker).
16 March 03: the redzone
the closer you get to the end zone the better a player you should become.
wicks said it today — the difference between good teams and great teams is
how well they convert in the redzone and the same goes for individual
players. if you would not throw to a man when he is open by one step in the
field then you should not do it when he is in the end zone. three things to
remember about end zone offense:
1) we know where we are going and they do not
2) there is not shot clock in ultimate, thus no rush to score
3) the gut cut scores as often as the cone cut...do it
15 March 03: focus
go out and try to break the consecutive throws record. it is as much a test
of focus as it is of throwing skills. paul and i did today and it was
awesome; there were two great things that came out of it.
1) i realized that it is never acceptable for me to drop a throw — ever — because today when i was focusing on it i didnt drop.
2) i feel like i saw something new about paul today and we now have a connection that will transfer onto the field. it is also now unacceptable for there to be an error when im throwing to paul or vice versa, because today when we were focusing we never missed.
14 March 03: competition
use your teammates to push you when you are doing a workout. if you look
around and try to go as fast as the fastest guy (and everyone else does
this too) then the entire speed of the team will necessarily increase.
13 March 03: rationalize
develop certain rationalizations for specific pieces of your play that can
explain either your negative or positive performance. these will make you
always seem like a better player than you are, especially when used
correctly. my three primary examples: 1) i ran hurdles in high school and
it changed my stride form which is why i run so fast/just tripped while
cutting. 2) my right wrist is double jointed which is why i have good deep
throws/just turfed that forehand. 3) i have a heart murmur which is why i
am in such good shape/struggling with this last 400. clearly the less the
person you are talking to knows about physiology/athletics, the better off
you are. conceive and use these well, for they will take you far.
12 March 03: seniors
i didnt quite realize until this spring season the feeling of last years
seniors being gone from the team. my advice is this; appreciate the seniors
on the team because in reality we dont have them for that much longer.
invite them to come to jos with you after practice even if it means forking
over some points for their food. give them a high five when you guys
connect for a goal and make an effort to spend time with them at practices
and tourneys. i promise you, you dont know how much you will miss
teammates after they leave the team, so build a bank of memories for each
one of these guys.
11 March 03: breaking the mark
the first thing you need to have good break mark throws is to have good
throws. there is nothing "tricky" about these throws. next, it is important
to work on your fakes (see ZT 2/7/03:solid fakes). once you have good
throws and good fakes, breaking the mark is very easy. some tips for
breaking the mark:
1) the best break mark throwers are often also the players with the best
field vision. if a break mark cut is about to develop (assume forehand
force) then a good thrower will give a big forehand fake (or even an io
forehand fake) to get their mark to move around and try to stop the throw.
once he has moved, it is easy to beat him back to the break side and get
the throw off. the key to doing this well is timing — too late and the cut
is expired, too early and your mark will likely be able to recover.
2) if a cut develops too quickly or you dont have great field vision, then
the key to getting off a break mark throw is using your body. step around
your man and use your leg and hips to seal him off. now the break mark
throw is easy.
3) if you can throw around your marker because he is not very good or you
are simply faster than him, then make sure to follow [ZT 3/6/03:throw
extension]. it would be quite a shame to ground a throw on a porous mark.
4) this is mentioned in all three of the preceding points, but it need be
restated for emphasis. when you turn to face your mark (either to hit the
dump or break) your legs are at shoulder width. never, ever, ever throw
from this position. the key to solid fakes is pivoting and the key to flat,
controlled throws is pivoting/lunging out into the flat.
10 March 03: the dump
1)when you hear the word "six" turn your body and face your defender so now
you are being marked straight-up.
2)make eye contact with your dump and wait for him to make his move.
3)when the dump has made a cut and is open, put the disc out into space.
other important points:
-to accomplish 3) you will have to make a break mark throw. see zips tips
tomorrow for more on making a good break mark throw.
-if your throw allows the dump to run onto the disc and catch in the motion
of his movement (as opposed to stopping and having to wait for the throw)
it will be easier for him to make another throw to the break side.
-finally and most importantly: dont give up on your dump. if you turn at
stall 6 and he is covered on his first fake do not turn back upfield. this
is what happens: everyone will have stopped cutting and you will turn back
to your dump. now at stall 8/9 most markers will strike around to guard the
dump because he knows its all youve got. at this point you will a)get
stalled b)get point blocked or c)throw a big, looping dump which will
result in an even bigger loss. STICK WITH YOUR DUMP! if at stall 9 he has
fallen/has no chance of getting open, turn upfield and throw it in the
direction of your best receiver.
9 March 03: capitalize on breaks
a good cutter (one who is dangerous on both in and out cuts) will likely
"break" their defender at least once or twice during a game. this occurs
when the defender bites big for a fake and either falls over because he is
trying to move faster than he can or gets tangled up. if your defender is
in this situation it makes sense for you to immediately cut deep, since you
are open wherever you want. this tip may seem intuitively obvious, i
suppose, but it is something i do not do well and is an easy way to score a
lot more easy goals, since youve already done all the hard work.
8 March 03: deep cuts
when you are running for a deep disc (either on o or d) make sure to run on
the line that takes the shortest distance to where the disc is catchable
(this sounds like a repeat of the tip from a couple days ago, but read on).
not "running the curve" is a matter of reading the disc and making sure
that its flight doesnt outrun you and has little to do with opposing
players. in terms of positioning, if you have your body on the line the
leads to the place where the disc will be easiest to catch, then even if
your man is faster than you he has to go around you on a longer path to get
to the disc first. a great deep cutter will combine the elements from these
two similar tips; run to where the disc will be, not where it is and take
the straightest most direct route to that spot so as to keep your opposing
player on your back. doing these two things will force your defender to
make a choice; 1) try to go around and outrun you and get to that spot
first or 2) run the curve and try to make a play on the disc at a
time/place hed rather not. if he does 2) youve done your job. stay on your
path and if he makes a spectacular play shake his hand after the game. if
he does 1) refer to zips tip on 12/17/02
7 March 03: fruit
make sure to eat your fruit. it is often expensive to get fruit (for those
off of meal plan) and difficult to get good fruit (for those on meal plan).
make sure to keep eating apples (applesauce is good too), oranges and
bananas. also, jos has begun to offer a nice tropical fruit selection and i
am especially partial to the baby pineapples for only $3.00.
6 March 03: throw extension
you often have to move your throws out when you want to make a throw
around a mark. a common misconception is that to do this you should extend
your arm out even further than normal — this causes you to lose
control of the disc and it will often not be released parallel to the
ground (instead it will be an outside-in bending throw). to throw around
your mark extend your entire body out so you can keep your arm at the same
distance as if you did not have to stretch for the throw. if you do this
correctly then when you are in the throwing position it will look like you
are doing a lunge.
5 March 03: straight cuts
make sure that when you cut deep you do not "run the curve". if the disc is
coming in at an angle a good player makes sure not to follow the path of
the disc, but to intersect the disc at a point when it is easily
catchable. if you follow the path of the disc you will end up running much
further and may not catch up to it. for you mathematicians out there,
running to the place where you think the disc is catchable is the
equivalent of running the hypotenuse of the triangle or the chord of the arc.
4 March 03: dictate
the question arises: what do i do if i am guarding a man that is
taller/faster/smarter/can jump higher than me? the answer is dictate.
dictating is positioning your body so that the only direction your man can
cut without running into you is the way you are letting him go. clearly,
this involves constantly changing your body position and is the most
difficult aspect of good defensive play. as a defender, you cannot
completely shut down a very good cutter, but you can stop him from doing
the things he most wants to do, which are likely the things he is best at.
if you think your man is faster than you, then you should force him to make
an in cut (ie. back towards the disc as opposed to towards the end zone).
once you are forcing your offensive player to do what you want him to do,
then his strengths become less important because you are playing to your
strong points. if you do not know what type of player you are guarding, it
is probably better to force him in at the start of the game, because this
is a less devastating reception if completed.
3 March 03: keep your head down
if you are running deep (either to defend or to cut) put your head down and
run. trust that you will hear an up call and then turn briefly to check
where the disc is. as you get better and better at reading the disc, this
quick check will allow you to know how fast and where the disc is going and
you can put your head back down and run some more. it is extremely hard to
run (and even harder to run fast) with your head looking back over your
shoulder.
26 February 03: long flights [from Will Arnold]
When you fly a long distance, the cabin conditions subject your body to
significant stresses. 1) You are in an environment of low pressure, dry,
recycled air; it is very dehydrating. One should drink at least a pint of
water for every hour spent on a plane. 2) The seats are very uncomfortable
and force awkward posturing. Especially if you are tall, they put stress
on your low back and restrict circulation to your extremities. One should
not sit still for more than 45-60 minutes at a time, but should take
advantage of the aisles and the space in the back of the plane for walking
and stretching. 3) Airplane food is neither very palatable nor very
filling. Pack at least a sandwich for every meal you will miss. Get ratty
to go. Throw in a banana or two.
Here is what I recommend for a flight:
1) When you board the plane, drink four to six airplane cups of water.
The steward/ess will be happy to oblige and soon you will have developed
a friendly, comical rapport.
2) In about 45-60 minutes, you will have to use the rest room. Take this
opportunity to drink another 4-6 cups of water, flirt with the steward/ess,
move your legs around a bit, and stretch. Stretch seriously for at least
ten minutes. There is enough space in the back of the plane to loosen up
your hamstrings, quads, calves and groin. Not only will stretching make
you feel better the next day, but it will also relax your muscles and make
you more comfortable when you return to your seat.
3) Repeat 2.
4) Repeat 2.
Note: If you can somehow get your hands on an entire aisle affording you
the opportunity to lay down, do so.
Note1: Many would say that they would prefer to spend the time on a plane
sleeping. I would say you will feel better the next day if you keep your
muscles loose and body hydrated.
Note2: If you have ever travelled with me, you will notice that I follow
this routine religiously. You get used to the dirty/quizzical looks from
other passengers. Trust me.
Lastly, and arguably most importantly: carry your cleats and jersey
on the plane with you regardless of whether or not you check a bag.
25 February 03: vitamins
calcium and potassium are two very important nutrients for muscle
performance and are sometimes hard to find at a tourney. K: theres a chance
that the tournament food box will have some bananas, but it also might not.
either way, its a good idea to find a little grocery store while you are
driving around the night before a tourney and split a bunch of bananas with
a teammate (that is 1 bunch not "a bunch"). Ca: make your way over to CVS
before leaving for the weekend and pick up a container of tums. if you pop
a couple of tums between each game, eat a banana before you start and
during the bye and get some salt in you, you will be free of muscle cramps
all weekend.
24 February 03: hydrate
go start drinking water right now and dont stop until you go to bed on
friday night. when i play in a tournament i can barely drink any water,
otherwise i feel sick and slow. if you are like this (or even if you can
drink while playing) it is important that your body be extremely well
hydrated and this cannot occur overnight or in a couple of hours. if youve
ever poured water into water, youll notice that there are no little
bubbles. theres a goal for you, go and get it.
23 February 03: when poached
when you are poached by your man immediately do one of two things. 1) cut
deep. if there is open space and a good thrower, this is the best way to
burn your defender for leaving you unguarded. 2) instead of standing in the
stack or waiting for your turn to cut, go get the disc. if there is a lot
of action on the force side, go to the break side and call for the disc and
your thrower should be able to find you. you know what they call it you
have the disc on the break side, unmarked and smiling because you just made
your man pay — the power position.
22 February 03: rec.sport.disc
do not read rec.sport.disc, especially as tournament time starts to roll
around. if you do not know what rsd is, even better. anything that is
important or that will psych us up, wicks will surely relay along to the
listserv.
21 February 03: cuts
make your cuts run parallel to the sidelines as opposed to parallel to the
goal lines. you will make your throwers job much easier and with one juke
you can go from an out cut to an in or vice versa. players that do this
well are unarguably the hardest to guard.
20 February 03: thinking
for each practice, try to keep the things we worked on that day in drills
or chalktalk in the front of your mind. some people say that when you play
in a game you should always be thinking; i say you should very rarely be
thinking. the best players do all their thinking at practice and while
walking from class to class and while eating ice cream with their
girlfriends and even while sleeping. if you can constantly practice very
good ultimate habits, then you will naturally make the correct cut or move
your body into the correct position without thinking — because sometimes
that extra millisecond is all a good opposing player needs.
19 February 03: alcohol
do not drink alcohol in large amounts in the week leading up to a big
tournament; it is a poison and it is not good for your body. i will not be
drinking until stanford, although i do intend to toast ben and cj with a
pint of guinness at their celebration.
18 February 03: sleep, part II [from Ross Loomis]
I thought my guest zip tip would have been on the value of laughter, however
all that needs to be said on that subject is it has value and if you need to
laugh just read Kevin's e-mail, I know I'm going to keep it some place close
when I need a chuckle. But Kevin does bring up an interesting point, sleep
is important, college does not provide the best environment for sleeping,
here are some sleep facts which you can use to adjust your respective sleep
situations.
People need sleep - everyone needs between 6 to 9 hours of sleep a night,
individual variation for what this number actually is is great, so know
thyself and try to hit it.
In order to fall asleep quickly - during the day, don't drink caffiene after
5 pm, and do your pushups and crunches at least half an hour before planning
to sleep, in bed, assume the most comfortable position as possible, and stay
absolutely still. Every time you move you have to start falling asleep all
over again, so get it right and stick with it.
Sleep in a large block is better than napping - Due to the structure of sleep
cycles (which are ~ an hour and a half in which you go through all stages of
sleep, from NREM to REM), a full 8-9 hours of sleep gives you more REM
sleep/min than a 3 hour nap, which has to be good for you.
I would personally recommend trying to get to bed by 1 am every school night,
guaranteeing yourself at least 7 hours of sleep a night (exceptions for
nights before exams are acceptable, but if you have some reading you "should"
be doing, put it down and hit the hay, your teacher will thank you for
staying awake in class).
If your situation (i.e. hockey player roommate) prevents you from going to
sleep by one, comfortable ear plugs are available, and you can wear one of
those airplane masks to block out light.
One last addendum, and it has yet to be scientifically proved, but empirical
evidence leads me to believe - time lost to sleep by hooking up with women
or men is not actually lost to sleep, in other words, getting busy for three
hours and sleeping for four is as good as sleeping for seven hours.
18 February 03: sleep [from Kevin Loo]
Today's guest zip tip of the day pertains to sleep.
As many of you may or may not know, I take sleeping very seriously. Sleep
is and should be an essential part of everyone's daily routine. Sleep can
be incorporated into a number of daily activities, and I suggest you try
any or all of the following activities in order to maximize your total
sleeping potential.
For instance, try catching a little shut eye during class by sitting at the
back of the room. A strategically positioned arm used as a crutch for your
limp neck will block your eyes from the professor's scrutiny as well as
suggest deep thought, or concentration. Be wary though, for if in your
moment of sleeping ecstasy your head should slip out from under your hand,
you may awaken to find several of your peers jeering loudly in laughter and
disbelief.
Ultimate parties. They're long, and like any other activity in life they
require patience and moderation. Try catching a wink or two at your next
ultimate gathering. Couches are usually your best bet, particularly
because you can count on your ultimate buddies to keep you from getting too
much sleep, as can often be the case. If you're lucky enough, you might
even have the pleasure of receiving a danza slap by your most esteemed
colleagues. I got one when I was a freshman, and I can only say that it is
something I will never forget.
The Ratty. This, by far, is one of the least recognized environments for
sleeping potential. Talk is cheap; you're gonna do a lot of it in your
days. But how many times are we allowed to fall sleep to the soothing
chatter of the Ratty dining halls? Do it after a long Saturday morning
practice, when nobody's paying attention to you, that way nobody will
notice. Everyone else usually looks like ass anyhow since they're just
waking up from having partied all night. It's priceless I tell you.
As you can see, there are a number of untapped moments in the day where
traditionally one wouldn't think it appropriate to sleep. I'm not a
scientist, no, but I've adapted this practice to my own lifestyle and have
found it incredibly successful. Some call it narcolepsy, I call it time
management. Because when it comes down to it, sleep is just as important
as eating right, or exercising, or coming focused to practice. Get your
work done, party if you have to, but make sure to get your sleep, because
your body needs it.
17 February 03: stretching [from CJ Hoppel]
In addition to eating right and sleeping right, in preparing your body to
play, it is essential that you stretch, and stretch well. Not only does
stretching help prevent injury, loosening up directly benefits your
play. And, unlike anything else I can think of, including eating,
sleeping, sprint workouts, and even applying moisturizer, you can never
"over-stretch". What I'm saying is that stretching more will never hurt you.
That having been said, here are a few things to remember.
Our stretch routine in our circle is pretty decent. But only if done
right. It is important to make sure that you are actually stretching when
we're doing it. You should stretch each muscle to its limits, nice and
slowly. Feel the pull. This also applies to our after practice
stretching. We don't do it just so that Ross has an audience for some
jokes. Stretch just as well (if not more) as you do before the game. This
helps with soreness afterwards and of course, overall flexibility.
It is very important to stretch your hamstrings well. If you screw them
up, it really sucks. Plus, as I think Zip added earlier, loose hamstrings
greatly benefit play. When you're stretching your hamstrings (feet
together, left over right, legs spread apart, or sitting leg out) try to
keep your back straight. Bending your back does not help at all with
stretching your hamstring. This is an unusual position for many people, so
you may have to conscientiously arch your back backwards to accomplish
this. Many people like to imagine their waists as hinges and bending
forward like that. On a side note, bending your back in these exercises
stretches your back. When you want to stretch your back out, don't bend
down as far, just bend your back.
16 February 03: hands [from Josh Champagne]
Healthy hands are crucial for playing comfortable ultimate. Having messed
up fingers can hamper throwing and catching and affect how comfortable you
feel with a disc. It's simple but sometimes challenging to keep your hands
happy.
1) Never bite your finger nails or the skin on your hands. I have trouble
with this. If you bite your nails as a habit while reading, develop a
better habit. Mine is drinking water from my bmo/disco glass.
2) Moisturize when you get out of the shower. You heard me, chump, use
lotion. In the case of cuts or splits, anything will heal in time; but you
can help the process by cleaning and covering cuts when you go out, and by
wearing gloves to class. Using Neosporin or BandAid Plus on a cut and then
putting a little bandage on helps keep it clean. I hear vaseline is good
to use in extreme cases. And isn't that just good to have around? NB:
don't use lotion immediately before playing ultimate. It can make your
hands slippery, which negates the positive elements of hand happiness.
3) If you're playing in the cold, try out a base layer with holes for your
thumbs. This keeps the heat from your wrists from escaping, which helps a
great deal.
4) Don't cut your fingers when slicing limes for the rim of your
glass. That would be just plain silly.
15 February 03: eating right [from Jon Jay]
eating before practice: try to eat 2-3 hours before practice, maybe even 4
hours before a track workout. make sure you get some high-quality carbs
(e.g., pasta, whole wheat bread, beans, bananas or potatoes — not fries, Kevin).
these foods release energy slowly into your bloodstream instead of all at
once, keeping you from "bonk"-ing. have a little bit of protein, but
understand that a hamburger doesn't provide any energy you can use during
practice. do not go on the Atkins diet, especially you, Ben Wiseman.
eating after practice: it is extremely important to eat well, and as soon
as possible, after practice or working out; it will help your body maximize
the benefits of the conditioning, recover and be ready the next day. if
you're eating immediately after practice (within 20-30 minutes) you can
go for some of the fast energy sources (juice, powerade, oranges) plus the
smart carb sources and more protein. in this short window, your body
replenishes energy quickly. if you're eating 1-2 hours after practice, go
for a well-rounded meal. a small salad would be good here.
it's important to eat well all the time — your body is constantly recovering
from your last workout and preparing for your next. be sure to eat fruits
and vegetables (especially leafy green ones) every day. drink a lot of
water to stay hydrated. if you can, eat smaller meals several times
throughout the day. eating desserts, chicken carberrys, etc. are not
terrible for you, but make sure they aren't replacing healthier foods in
your diet. don't think of Lucky Charms as a healthy breakfast option;
however, it has been noted by B-Mo alum Kyle Weisbrod (an expert on getting
lucky) that you may want to have some in small doses "to increase your luck
intake."
14 February 03: bring it
bring the fire to practice. do whatever you need to get psyched up. if you
bring it to practice, you will play better, the man you are guarding will
have to play better, we will play better. it is extremely important that
our practices are intense and hard fought, for this in turn will make them
productive and fun.
13 February 03: your body
take good care of your body, especially as the season gets more intense and
demanding. you will play how you want to and feel good when you are not
playing. this long weekend we will have a couple special guest zips tips
where each aspect of staying healthy will be examined in greater depths by
experts on the subject.
12 February 03: visualize
when you run, lift, swim or workout in some way that demands that you work
hard, have some vision in your mind. whether it be a guy beating you deep,
you running past your man to the cone, or just looking at your man late in
the game and seeing him with his hands on his knees, keep that picture in
the front of your mind.
11 February 03: the two elements of throwing
break your throwing motion into two separate parts. the first is the
backswing — get the disc in a position where you are ready to make a throw
and the only motion from there on out will be forward motion. the second
part is the shot — arm forward, making sure to keep the disc parallel to
the ground and follow through in a path also parallel to the ground.
wobbly, uncontrolled throws often occur as a result of there not being
separation between these two elements.
10 February 03: keep in touch
keep in touch with your friends from home. this semester i have found that
i have sort of lost touch with some very good friends and recently getting
back in touch with these people has made my life better. if you have
trouble getting the go behind your actions, stop pepe anytime you see him,
anywhere. he has guaranteed me that he will always have the necessary items
(pen, postcard, stamp) on his person. he will also provide the materials
and delivery to the po free of charge, as part of his mission to keep good
friends, good friends. i salute you pepe.
9 February 03: throwing up
if you throw up — whether it be because of sickness, exhaustion or
drinking — go out and get yourself some gatorade/powerade. you lose tons
of electrolytes when you boot, those little things in your body that make
you good at whatever you do and sports drinks replenish these very well.
8 February 03: lifting
i find that when i am lifting if i expect a set to be hard then it ends up
being hard, whereas if i convince myself that ive got it and its no thing,
i pump it out. the same goes for every throw, game and tournament — it is
only as hard as you make it. convince yourself that you are ready, you are
better, you know what you are doing and you can do it, and then you will.
7 February 03: one solid fake
when you have the disc and are trying to fake your marker so you can get a
break throw off, it is much more effective to do one, solid fake than five
little jukes, none of which are really faking the marker out. a good marker
will not simply respond to movement, they will only respond to movement
that could lead to a throw. practice your fakes in front of a mirror if you
want to see whether or not they are believable. a truly good fake is one in
which you do everything but throw the disc, forcing the marker to cut off that
throw and then you beat them back to the place you actually want to throw
it from.
6 February 03: throwing to open space
as a thrower, if you have a good cutter then they will create space for
themselves. if they have already gotten open, a good throw is to lay the
disc out into space and let them run onto it; assume they will maintain
the separation they have established.
5 February 03: playing smart ultimate
after asking tom and nathan my question the other night (why do you think
you are successful at ultimate?) i thought more about why i think they are
successful and came to one conclusion, which neither of them mentioned.
both nathan and tom are incredibly smart ultimate players. not to shoot
them down, but i dont think athleticism carries their game, although they
are both better athletes than some of you might think. they think about
ultimate in a very smart way and then go out on the field and do all the
things they talk about. if you are a sick athlete and you are smart then you
are unstoppable. unfortunately athleticism cannot be taught, but smart
ultimate can, and it begins by playing within your own bounds and the
scheme of your team.
4 February 03: eye contact
a good cutter will often make eye contact with their thrower when cutting.
this will sometimes help to know where a thrower wants the cutter to go,
but i think more importantly is the opposite. if a cutters man is seriously
overplaying him to the force side, then he can signal to the thrower that he
wants to go for a break mark cut. this will allow the thrower to set up a
break mark throw by faking and/or moving the mark.
3 February 03: music
when you go to a tournament pack a cd that is composed of entirely
instrumental (preferrably classical) tracks. this serves a great purpose.
if you are trying to get homework done in a loud environment (such as a
gate in the airport) then this will act as a nice sound barrier while not
distracting you from your work like another cd might. my personal favorite
is mozarts violin concertos 1-5.
2 February 03: buddy up
find someone on your team, kind of like a buddy, who can remind you when
you are falling into a bad habit or in a slight rut. for example, nathan
always makes sure that i am having fun because he knows that i play my
best when im having fun. if you check in with this person both of you will
be better players.
1 February 03: attack the disc
when catching the disc make sure to attack it, especially as field and
weather conditions worsen. if you watch a good shortstop, they will pick
their bounce and then attack the ball when they want to. if you wait you
are at the whim of the disc, which is not a good place to be. also, if
you learn to do this well you will almost never have someone layout past
you for a d.
31 January 03: be ruthless
dont hesitate to be absolutely merciless in the opening games of a
tournament. especially in longer and more competitive tournaments, getting
these games done quickly and soundly helps in terms of escaping fatigue
towards the end of a tourney as well as building confidence from the first
point of the first game.
30 January 03: throwing deep
all too often, beginning players completely change their form when they
begin to try to throw deep, thinking they have to "kill" the disc or
"jack" it. a good throwers deep throws and short throws vary very slightly
in form; moreso in revolution speed and snap at the end of the motion. to
practice throwing deep, try to throw hard short throws with a lot of disc
revolution (disc revolution is directly related to torque applied on the
disc). once you have mastered short throws where the disc does not wobble
at all and stays parallel to the ground throughout its entire flight, then
you can move onto deep throws, doing the same things you were doing while
throwing short, but increasing your arm speed and the torque you put on
the disc.
29 January 03: take a break
i got nothing for tips today, ive been drawing blanks all day trying to
come up with something good, trying to make one player a little better,
see one aspect of the game in a slightly different light. todays tip
therefore, was quite obvious. take a break from the things that you always
do from time to time. youll come back more fired up and probably do a
better job. if ultimate is your break from schoolwork, great. if
schoolwork is your break from ultimate, even better.
28 January 03: lazy throws
Never let your throwing habits become lazy. 1) if you want to throw to
the forehand side, switch your grip from backhand to forehand and throw
a flick. even if you have a loose mark a little backhand flip to the
forehand side is not a good throw or a good habit. 2) if you want to get
off a quick throw to the backhand side and your feet are parallel to your
shoulders, it is unacceptable to use a wrist shot without pivoting your
right leg around. a good marker will shut this down and it is also very
hard for your cutter see that a throw is coming, resulting in many
miscommunications.
27 January 03: why?
For many players, this tip may become more relevant as your ultimate
careers move up and on, and for some of you it might change the way you
think about the game. Think for one minute and decide why it is that you
love playing ultimate and invest time, money, your heart, your body and
your mind in it. If in very little time you cannot think of why, then it
becomes harder and harder to stay passionate and intense about the game
as your involvement in it deepens. i respect both the people who try hard
to find what ultimate does for them and those who try to find something
else because their soul/body/mind involvement in ultimate doesnt match
ultimates involvement in their life.
26 January 03: be creative
if you burn the bridge of your nose while laying out, make up some
kinky/amazonianish/polar bear/flaming marshmallow type story to explain it.
25 January 03: transitions
if you get a go-to layout d, some might debate whether you should pump
the fist to the sideline or just stare down your man. i say the best thing
to do is to start the fast break. your man is physically and mentally
outmatched; you are ahead of him in the direction you want to be cutting
and you also own him because you just layed out past him for a d. if you
then score on him or even just get the disc on a nice cut, he will have
been fully broken for the remainder of the game if not the rest of your
college career.
24 January 03: horizontal layouts
when you lay out for a disc try to keep your torso as close to parallel
to the ground as possible. you can decide which of these is more important
to you, but doing this will accomplish the following two things. 1) if
you are on offense you will be less likely to drop the disc when you hit
the ground, being that there is no fumble caused by ground rule in
ultimate. 2) laying like this prevents short term (burns and bruises)
and long term (shoulder) injuries.
23 January 03: warmup throws
when you warm up your throws before a game or practice begin by you and
your partner being separated by a large distance (30-40 yards) and then
after a while move in. before your muscles warm up your accuracy may not
be exactly on point, but a throw that is off by 2 yds to a receiver 30
yds away doesnt matter much. once your muscles are warm, move closer
(10-15 yds) and hone in your accuracy.
22 January 03: play through fouls
when you throw, cut, jump or catch you must play expecting not to get
fouled. all too often players will have weak break mark throws expecting
a slap or not go up strong for a disc anticipating the hack. the best
players play as if there is no one else on the pitch while still knowing
where everyone is.
20 December 02: winter break
lifting:
-try to lift a couple times a week and mix it up so you are alternating
days for exercises on the same region of the body.
-good exercises: bench, triceps, lat pulldowns and lunges.
-great exercises: squats, paintbrushes, and runners.
-paintbrushes: hold a 8-12 lbs dumbbell in each hand at your side. with
your palms down, lift your right arm up to eye level, without bending your
elbow and then bring it back to your side. do your left arm next and then
you have done 1 rep. do three sets of about 12 reps (its kind of like a
reverse curl, but with a straight arm. it should look like you are painting).
-runners: have dumbbells in your hands (light maybe 8-10 lbs) and run in
place but only with your arms (you are standing still, just do the motion
your arms make while running). same deal as before, 12 reps, 3 sets (twelve
reps means 12 right arm 12 left arm).
special note: paintbrushes are especially important. i cant tell you how
many people i know who have injured their shoulder laying out. this is the
best way to prevent layout injuries. it strengthens your traps and your
rotator cuff.
running:
try to run as much as you can, but vary it up, go long one day
and shorter the next. a good medium length run is 3 miles, and on a longer
day you can do up to 5. telephone pole runs are also good, you can do 2-3
miles of sprint one jog one on alternating telephone poles.
plyos:
-jump rope as much as you can, especially on days when you do the telephone
pole runs (becuase youve already been working on fast twitch muscle groups).
-to strengthen your ankles (or do some rehab) close your eyes and try to
balance on one ankle for a minute. then do the other one. try to do this
every day, especially if you have a history of ankle injuries.
ultimate:
-play it, throw it, talk about it, think about it.
19 December 02: hamstrings
make sure to stretch your hamstrings very well, even if it is not a matter
of injury or speed. when your hamstrings are tight, your entire lower back
is tight and it affects your throws on the backhand and forehand side. if
you think you are in good shape but tire quickly while throwing, this might
be your problem.
18 December 02: run fast, think slow
run fast, think slow
17 December 02: jumping rope
the best way to improve your vertical, get a quicker moving mark and have
your change of direction speed be unmeasurable is to jump rope often. i
like to do anywhere from 15-20 minutes total of 1 minute on/1 minute off,
averaging about 120 jumps per minute. at 1000 jumps a day youll be much
faster very soon.
16 December 02: plays
before a tournament look over the different plays that we call as a team.
Then put yourself at different places and positions on the field and
envision what play call you would make or what you would do for a certain
play call.
15 December 02: seeing through the mark
one of the aspects of a good mark is it gets the thrower thinking about
the mark more than the throw. work on seeing the field through your marker
when you have the disc. being able to do this is sort of analogous to a
point gaurd being able to dribble down the court without looking at the
ball. you can get better at this by faking and pivoting whenever you
throw, mark or no mark, and also by having a teammate try to fluster you
on the mark so you can work on your focus.
a side note: sometimes when people begin to gain this capability they zone
out fast counts or fouls on the mark. there is a fine line between being
aware and intense concentration. call your fouls.
14 December 02: two-handed layouts
practice laying out and catching with both hands. this can be interpreted
two ways, both of them important; practice laying out with two hands and
catching (this usually occurs when you are chasing down a disc and you
have a good amount of time, you just need to get low — this is the most
stable way of catching a layout). when you catch like this you should
never pancake, you should go palms up just like if you were laying out
with one hand, but its even more reliable. second, practice catching
one-handed layouts with both your left and right hand. this will make
it so you can comfortably catch either way so you wont have to make
difficult trailing edge catches.
13 December 02: disc golf
go out and get yourself a disc golf disc, preferrably a driver (for those
of you unaware, true disc golf is played with smaller, heavier discs).
throwing with this will improve your distance and take away any airbounce
that might be in your throw.
12 December 02: something small
not including the things I actually need to play, a small hand towel is
the most important thing that I pack in my ultimate bag for a tournament.
not only does it keep my hands and face dry, it keeps me unbelievably
focused. whether it be a towel, a waterbottle or a thought, try to get
things that keep you in your game or get you into a routine.
11 December 02: long gains
if you catch a deep pass and are not in the end zone, the best thing you
can do is turn around and dump the disc (if you are following the play,
the best thing you can do is give the man a dump). If you run by the
man with the disc you are setting up disaster; either you will have to
get to the back of the endzone and cut back towards him (a long time)
or he will be tricked into throwing to you as you run away from him
(looks very promising and wide open, but is the hardest throw in the
game). Get the dump and then he can cut and score the goal.
10 December 02: being in shape
never let fitness be your limiting element. get yourself in good enough
shape in the offseason so that it is not even an issue during the season.
what a miserable thing to be the ceiling on your game when it is one of
the things you have greatest control over. let your learning curve not
catching up with your desire or want or excitement be what limits you,
if only for a couple practices.
9 December 02: play, play, play
Play ultimate. I have had a harder time writing zips tips lately and
for a second, thought that i was slipping, but i was reminded by a
teammate that it has been hard because i have not been playing ultimate.
the best way to get in shape for ultimate is to play ultimate. the best
way to get comfortable playing ultimate is to play ultimate. the best
way to get better at ultimate is to play ultimate.
8 December 02: laying out
if you have trouble getting yourself to layout for d’s then before a game
or practice decide that the first disc that’s close you are going to make
a bid on.if you miss then get up and mark, but chances are you’ll either
get the d or your receiver will be more tentative when cutting.
7 December 02: 3 on 3
if you played this year, then play next year; if you did not play this year
then you should play next year. 3 on 3 is just fun, it is simply fun ultimate.
6 December 02: vary throwing speed
when you are throwing around, try varying the speed of your throws. Great
throwers not only can throw well at different distances or angles, but at
various speeds.
5 December 02: imaginary lines
when you are on the green throwing around establish imaginary lines for
yourself and try to stay "in bounds" wherever your field might be drawn.
good athletes look as though they keep their feet in bounds when catching
very naturally, but nobody does something awkward like that naturally.
good receivers have practiced the footwork and practiced thinking about
the footwork while not losing focus on the catch.
4 December 02: high catches
when catching with two hands above your head designate one of them that
you like to use as a primary and the other as a secondary. I like to
think of it kind of like shooting a basketball; you have the shooting
hand and the secondary hand that stabilizes the ball. I like to catch
righty and use my left as a guide-in for the disc.
3 December 02: dictate early
an important follow up tip to yesterdays tip: many teams, like us, run
a four-man play or some other type of pull play to score in under 5
passes. if you stop your man from cutting deep the first five passes of
the point, many teams offensive strategy will fall like a house of cards.
this does not mean stand ten yards behind him and give a 25 yard-gainer
underneath, but think about forcing your man in and then marking hard.
when they do get frustrated and huck it deep (note huck, not throw),
well get the d more often than not.
2 December 02: don't get beat early
do not — i repeat, do not — let your man beat you deep in the first
three points of the game. As a deep cutter, if I establish my deep game
early then my confidence bursts and I have my man beat either way for
the rest of the game. It is better we get scored on the first three points
but they have to work hard and throw a lot than they beat us deep two out
of three tries and we are up a break.
27 November 02: train hard over the break
train hard over the break. my 3-on-3 team will DESTROY you come monday.
26 November 02: skying
a skying summary:
1)more often than not you should not have to sky your man as a receiver.
good players will put themselves between their man and where they want to
catch the disc, creating space. one key point; do not play deep game
defense and deep game offense the same way. on offense always try to get
to the disc at the first possible place you can catch it — no milking it,
no catching up high — it doesnt have to be pretty, just come down with
the disc. on defense, play the man and not the disc (sounds illegal
right?); unless you are 100% sure you can get the d, do not leave your
man for the disc. wait with him and either you will both misread it or
youll have a play on the disc when it comes in.
2)for when you do need to sky: practice catching up high with both your
left and right hand and also jumping off of each foot. if you are behind
your man and a floaty outside in backhand is coming in, you will want to
go up righty. if it is the mirrored throw (outside in forehand) you will
certainly want to go up off your right leg and catch lefty; you will have
a better angle and be less likely to foul your man (also in each case this
means you will not have to catch the disc trailing edge).
lastly; if you are put in a position where your man has boxed you out and
a sky is going to be necessary, there is no harm in slowing down your pace
so you can get a running start at the disc and time your leap. your man
will probably be jumping solely vertically, and this is when the monster
skies occur.
25 November 02: rituals
establish certain things that let you know that you are about to play a
big game; wearing a certain pair of cleats (aka the white pony phenomenon),
a song that gets you ready or a warm up routine. Again, relaxed is good,
casual is not.
24 November 02: being casual
sometimes people think that superstars look extremely casual and relaxed
when they play. relaxed is good, but casual is very bad. a short anecdote;
in one of my first big club games a disc got thrown deep to my man and I
was sure I had the d so I went up to get it casually and he skied me
straight up. Make sure on every play, be casual at the parties after
weve won the tourney.
23 November 02: throw placement
As a thrower, start trying to put the disc to certain parts of your
receivers body. make it easy for them to hold off their defender, make it
simple for the break throw mentioned above to be in the flow of their
movement, make every player love to be your receiver. this tip is next
level.
22 November 02: quick catch & throw
work on the quick catch and throw following your bodys momentum. this is
extremely effective when you receive a dump or a swing pass to get the
next one off. this is an advanced throw because it is necessary that it
is a controlled throw, but you cant set your feet very well to make the
throw.
21 November 02: baby powder
before a long tourney (or a warm one) bring some baby powder along to use
in your shorts. By day 2 of the tourney you will have realized that it was
a good idea. I am partial to Johnson & Johnson as it does not contain any
corn starch.
20 November 02: accountability
hold yourself to an extremely high level of accountability. Good players
will think about what they did wrong after they get scored on or beaten.
Great players will think about what they did wrong while their team is
scoring and winning. We must continue to improve even when we are playing
well. Many times when I play I think games are much closer than they
actually are because if my man broke my mark then thats what I remember,
even if we got the d on the next pass and scored. Constantly be improving.
19 November 02: catching high hammers
for hammers that are above your head, don’t catch them like a normal high
throw (fingers on top rim, thumb underneath). Instead bring your thumb up
as well (your hand should now resemble a little cup). For a normal high
throw there is a natural space for your thumb under the rim, but for
hammers this doesn’t exist and the disc will often hit your thumb first
and bounce away. One might say that you could catch with thumb on bottom
and just bring your other four fingers over the top, to rest in the same
natural spot under the rim. To do this though you must get 2-3 inches
higher (thus lowering the peak of your jump by 2-3 inches) and sometimes
this makes all the difference.
18 November 02: pack the night before
pack your bag the night before a tournament or early practice. you wont
forget your cleats ever again.
17 November 02: "my bad"
never say “sorry” or “f——” when you make a bad throw before it has
actually become a turnover. for some strange reason, once you say this
you have taken responsibility for the error and your receiver will drop
more often or not try as hard. (on a side note, give 100% effort on pick
or foul calls, often times a pick throw can get d'd or a foul call will
turn out to be null)
16 November 02: low hands
keep your hands low down when you mark. contrary to what you might think,
you can move your arms quicker from low to high than from high to low
(gravity doesnt give a helping hand).
15 November 02: nasal passages
when you warm up before a game suck on a good cough drop. it gets your
nasal passage wide open and you feel like you are breathing pure oxygen.
its like tiger balm for your lungs.
14 November 02: fingernails
cut your nails before a big tournament, but not the night before; the
night before the night before. in case you nick a cuticle, you want to
give it at least 24 hours to heal up.
13 November 02: improvement
make a list (preferably on paper) of the things you do well and the
things you dont do well. for the things you don’t do well, find someone
who you think does that well and talk to them about it or watch them play.
no one player is naturally good at everything in ultimate. watch other
players that are good and make yourself a mosaic of good ultimate players.
12 November 02: confidence
do not cede victory in any way, to anybody before the game begins. when
i look across the line at the chump i am about to d up i think exactly that.
this does not mean you should not acknowledge an opposing players
strengths; if your man is a good deep cutter, recognize thats probably what
he wants to do and plan accordingly. but he is certainly not a better deep
cutter than you are a deep defender. simply know that you are better. some
may call it cockiness, i call it confidence.
11 November 02: water
drink a glass of water before you go to sleep and when you wake up in the
morning
10 November 02: bring your disc
carry around a frisbee while you walk from class to class or while sitting
and watching tv and just mess around with it. one might say, “well
spinning a disc on your finger or flipping it and catching it with one
hand don’t actually ever come up in ultimate.” to this i respond: soccer
players who can juggle the ball well are always very good at trapping and
the harlem globetrotters are still nasty ballers. you will be better if
you are very comfortable with a disc in your hands.
9 November 02: backhand power
to improve the power you have on your backhand throws, find a partner and
stand about 10-15 yards apart. throw on the backhand side, but keep your
legs planted at a little wider than shoulder width. you can do a
trunk-twist type motion to throw and this will work a lot on your arm
mechanics and force you to put good spin on the disc (rotation=stability).
after about 10 minutes of this you can step across with your right leg as
you normally would and your throwing power and stability should be
dramatically increased. when you begin to step across try not to change
your arm motion, just add power from your lower body.
8 November 02: power hour
If the morning after a power hour with some frisbee buddies you wake up
and dont have your brown id, call the site of the power hour before you
go to get a new id.
7 November 02: always be moving
as some of you may know, i am very big fan of acronyms. todays; ABM,
always be moving, both on d and on o. this serves three purposes; 1)
when you are playing d you should always have an eye on your man, but
sometimes it is very helpful to be able to check upfield and see whats
going on. if your man (or you) has his hands on his hips then a good
defender (or your defender) will have a chance to check. 2) for your man
to be absolutely beat towards the end of a hell point on the fourth game
of the tournament and look up and see you bobbing and jumping is
absolutely devastating. youve already gotten the d at that point. 3)
the best o cutters are always moving; as soon as a play develops they
are ready to react, often quicker than their defender because they were
already in motion (why do you think they call false starts in football?)
6 November 02: pushups and crunches
start doing 50/50 (pushups/crunches) every night before you go to sleep.
in two weeks you will see a difference in your throwing power, cutting
power and the type of women you attract.
5 November 02: catch both ways
when throwing on the green or when warming up make sure to catch "both
ways." alternate catching with your right hand versus your left hand on
top of the pancake. for good throws, this doesnt make much of a difference,
but if an errant throw is to the right of your body, it will be easier to
catch left on top, and the same goes for the other side, but switched. the
more comfortable you are catching both ways, the more natural it will be
for you to catch with the correct orientation. i guarantee your drops
will go down if you work on this.