Falling
Up is a multimedia dance/theatre/music/video collaboration featuring
performer-controlled video and sound manipulation through the use of
motion-sensing
technology (The Very Nervous System). This solo performance is the
culmination of 4
years of research and development of a new choreographic language made
possible by
emerging digital technology, featuring interactive sound and audio
processing
(MAX/MSP), video playback, and real-time video processing (NATO), all
influenced by
the movement of a performer.
Falling Up explores
concepts of gravity, flying and many of its related metaphors: the
physical self, imagination, and how old beliefs hold us in place, limit
and color our
experiences. Inspired by inventors and pioneers, the first pilots,
astronauts, and digital
explorers, we examine moments in the 20th Century where technology
enabled us to do
something previously impossible and changed how we think forever. We
also speculate
on future technologies, enabling the body to be transported, modified
and projected.
These concepts are illustrated through a new kinesthetic
vocabulary refined and inspired
by live video and sound processing. The choreography is enhanced through
use of the
Very Nervous System, which uses a video camera to report speed and
location to a
computer. Movements are identified and mapped in software to play various
sounds, text,
or alter a dancer's projected image.
Three distinct eras are explored. The era of the first airplane flights
includes archival
footage of fanciful planes that never got off the ground, with ìscientificî
explanations
from 19th Century engineers describing the impossibility of human flight.
The second
area focuses on space travel and the moon landings. Science fiction
clips about
moonwalks are interspersed with NASA footage and live video processing.
The third
sections looks to the future, exploring time travel, distortions of
time and space, black
holes, and other types of body projections. The
performer appears several times as a
character, the Aviatrix, who attempts to explain various phenomena
to the audience,
while interacting with video clips and video processing.
Research for Falling Up was conducted through residencies at Brown University,
USA,
which provided facilities and technical assistance. The development
process for Falling
Up was facilitated by Dublin Fringe Festival, and a choreographic bursary
awarded by
The Irish Arts Council in 2000. The work was premiered as part of Dublin
Fringe 2001.