In February
2000 Robert Coover noticed the "constant threat of
hypermedia: to suck the substance out of a work of lettered
art, reduce it to surface spectacle". Coover's message seems
to be: When literature goes multimedia, when hypertext turns
into hypermedia a shift takes place from serious aesthetics
to superficial entertainment. What Coover points out is
indeed a problem of hypermedia. If the risk of hyperfiction
is to link without meaning, the risk of hypermedia is to
employ effects that only flex the technical muscles. Can
there be substance behind spectacle? In this paper I discuss
three examples of German digital literature which combine
the attraction of technical aesthetics with the attraction
of deeper meaning.
The first
example, "Das Epos der Maschine" (The Epic of the Machine)
by Urs Schreiber, presents a visual image consisting only of
words, since the words themselves represent pictures by
moving in a predetermined way. For example, words that put
technology into question form a question mark with the word
'Truth' as a period. If one clicks on the question mark, the
words disappear behind the 'Truth' as if it had swallowed
them. However, the question can be 'eaten' in this way, it
cannot be erased, because if one moves the mouse the word
'Truth' moves and is followed by those other words as if
they stick on the truth until the cursor stops and those
words disappear again.
"Trost der Bilder"
("Consolation of Images") by Jürgen Daibers and Jochen
Metzgers, tells the story of a man who falls in love with a
mannequin and locks himself overnight in a store in order to
gaze upon it. The manequin's face can half be seen in the
background of the text and is shown at the end of the story
without the accompanying text, but only for a moment. This
combination of image and time setting leads to the deeper
meaning, because the readers who hit the return button in
order to see the mannequin's face testify to their
attraction to the mannequin. To be sure, they do not thereby
become like the man in the story; nevertheless, their action
re-enacts the reading process in general, which is also a
materialization of life in our imagination.
The third example, "Digital
Troja" (Digital Troy) by Fevci Konuk, uses words, sound and
animated images, to discuss war both past and present time.
One interesting effect here is the image of Paris, who
obviously wants to run away from Troy but is instead caught
in an endless loop. There are two breaks within the loop. In
the language of animation breaks are supposed to stress
something. I see these breaks as allusions to the famous
sequence in Hitchcock's movie "North by Northwest" where
Roger Thornhill, alias Cary Grant, realizes the danger of an
approaching airplane, and to Discobulus, the ancient
discus-thrower. While Discobulus is associated with the
Olympic ideal, Thornhill evokes the Cold War. Both bring
important issues in the story. Thus breaks itselfes serve as
text and add meaning to the written text.