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The
transformation of interface from a merely
indicative tool of navigation to a suggestive
element infused with metaphorical power in
text-based hypertext literature, and the
incorporation of hypermedia and modes of play and
games into the hypertext scenario--both strains are
gradually winning attention in electronic writing.
Topics such as the clarification of paidia
(play) and ludus (game) constituents, their
formal impact on literature, and the comprehension
of the aesthetic matrices projected by the
symbiotic infusion of literature, play and games,
have been posited, creating a new node in the
network of literary studies. In order to explore
these fertile new fields, this paper first assigns
itself to a survey of interface design and a formal
observation of play and games in samples of
electronic literature. Furthermore, the paper is
focused on the interlaced poetics of representation
(narrative) and simulation (paidia /
ludus) in literary hypertext, play and games
(together to be occasionally called, cybertext or
ergodic literature, both terms taken from Espen P.
Aarseth). It is hoped that the paper can bring more
poetical recognition to digital
textualities.
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