Figure1: Simulation (B) in relation to its referent system (A).

Figure B: The generic
model of game-simulation with the three elements: system,
representation, and interface. Different elements that contribute to
the gameplay and outlook of the game are situated in the sectors
between them. (It has been brought to my attention that the
three-fold model somewhat corresponds to the
view-model-control schema that has been used in
conceptualizing interface and software application design.)
Figure C: Case analysis: the elements of simulation in
Grand Theft Auto: Vice City
