Figure1: Simulation (B) in relation to its referent system (A).

 

 


Figure B: The generic model of game-simulation with the three elements: system, representation, and interface. Different elements that contribute to the gameplay and outlook of the game are situated in the sectors between them. (It has been brought to my attention that the three-fold model somewhat corresponds to the ‘view-model-control’ schema that has been used in conceptualizing interface and software application design.)

 

 


Figure C: Case analysis: the elements of simulation in Grand Theft Auto: Vice City