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presented
by ZKM
(Center for Art and Media, Karlsruhe, Germany)
PARIS
CONNECTION
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Paris
Connection is
co-produced and co-published by Arteonline.arq.br
(Rio), Coriolisweb.org
(Toronto), dichtung-digital.org
(Berlin), Turbulence.org
(New York). It contains introductions to,
interviews with, and reviews on: Jean-Jacques
Birgé, Nicolaus Clauss,
Frédéric Durieu, Jean-Luc Lamarque,
Antoine Schmitt, Servovalve. For French, Portuguese
and Spanish version see: http://vispo.com/thefrenchartists.
The version on dichtung-digitial is made possible
by ZKM.
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More
often than not, Nicolas
Clauss's work
involves collaboration.
He and Jean-Jacques Birgé do considerable work
together; Birgé composes the audio and sometimes
contributes images and, no doubt, much else; there are
others, as well; Clauss has collaborated with Antoine
Schmitt in a piece called "Dead
Fish", with Lamarque
for a Pianographique piece called "Sudden
Stories", and with
Durieu on "Dark
Matter" and
"Sorcière".
You find collaboration present with a wide range of people
as you visit flyingpuppet.com,
Clauss's site.
Though he isn't a
programmer, he does know enough Lingo (he uses Director) to
do what he wants, it seems. Durieu taught him Director—one
could not wish for a better teacher. But if you look at
Durieu's work as well as Clauss's, you see that Clauss has
gone his own way. Which is of course as it should be. And
let us pity the poor student who admires Durieu's work
enough to try to follow in his footsteps without being a
trained programmer and mathematician. The path to despair,
surely. Some go where they cannot be followed.
No, Clauss has
gone his own way. His Lingo is all in the frame script, in
the code of his I've seen. What this means is that the
action and interactivity is all controlled by one script,
the puppet master script, as it were. Rather than creating
more or less independent objects with their own behaviors,
Clauss's works are 'single script' works in which the
individual media elements are subordinated to the overall
behavior of the piece.
This can mean
that the works are successfully cohesive. And that is what
happens in some of his work. It also can mean that the
programming is limited in scope. But innovative programming
is not what he's after. In the below interview, we find the
following exchange:
Andrews: Some of
your recent work such as "Before
the Night" and
"The
Sleepers"
involves an interesting notion of interactive cinema, to
me. Do you think that's an accurate characterization?
What are your aspirations with that type of work?
Clauss: Yes
and no. I would say interactive motion picture more than
cinema which I'm not sure can be interactive. It is
something new of it's own kind between experimental movie
and painting. My aspiration with it is to experiment with
the space between video, interactivity and painting and I
find it very exciting.
"Before the
Night" and "The Sleepers", especially "Before the Night", I
felt, do show real interest in this regard. The painterly
aspect of "Before the Night", with its textures overlayed
over the more photographic images, are strong in what they
say about the aspiration Clauss articulates above.
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"It is something
new of it's own kind between experimental movie and
painting. My aspiration with it is to experiment with the
space between video, interactivity and painting and I
find it very exciting."
Nicolas Clauss

Dark
Matter

One
Day on the Air

Sorcière
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This
is, of course, a very different approach to the influence of
painting on digital art than we find in the work of
Mark
Napier, for
instance, who is/was also a painter. But that is New York,
this is Paris. And one also gets the impression that Clauss
still takes painting seriously in a way that Napier can no
longer bring himself to do. But, also, Clauss is working
with video and photography, whereas Napier is more intent on
bringing the art of programming out of the dark. Are they
now more different from one another, as artists, than they
would have been as painters? From painting, through many
other influences, and then to the monitor with both of their
work. The frame is larger and smaller in the case of both,
than if they had remained painters. The frame of the world
now involves computers rather prominently. And the
differences between them concerning what ends up on the
monitor? And at the fingertips...and where and how it is
seen...its full-world context.
One of the
interesting things about this loosely-affiliated and
often-collaborating group of Parisian artists we're
featuring is the range of the artists in the arts, media,
but also programming and mathematics. And not just the range
but the intensity of each of them. The level of artistry and
skill therein, passion, and productivity. Clauss makes up
for his lack of programming and mathematics skills with a
vision of experimentation "with the space between video,
interactivity and painting" and much experience and
dedication to various arts. And with an unusually strong
ability to make collaborative works. And of course, he has a
'poetical' eye and ear. The desire for wholeness that people
and ages experience is being fulfilled in quite a beautiful
way in the collaborative work of these artists.
It will be
interesting to see, as his work proceeds, whether he is able
to sustain invention without getting into programming more
deeply. What often happens to digital artists who can't
program whatever they want is that they hit a point where
they begin to repeat themselves, unable either to implement
what they imagine or, worse, sometimes unable to imagine
beyond what they know.
Although Clauss
is "not interested in code", looking at his work, it isn't
hard to see that it depends on the code in important ways.
Also, the 'code ideas' are not of the variety we see in the
work of Schmitt, for instance, who is working out algorithms
that will be useful not only in his own work but concerning
human motion more generally, in other applications. It is a
kind of combination of art and research that spans art and
programming. Similarly, Napier's 'code ideas' often revolve
around client-server technology and involve general
algorithms for various types of data exchange over the net,
in the context of art. Clauss's 'code ideas' are more
oriented toward what we might describe as 'narrative issues'
and 'digital painting' issues. His synthesis is entirely
within the arts.
There are code
similarities between "One
Day on the Air" and
"Massacre".
One is about painting and the other about radio. The nature
of the interactivity in both creates a kind of rhetoric of
transition, different in each case. It is a kind of poetical
narrative machine. The interactivity drives these works like
verbs drive a sentence. It's good for two works because each
work is quite different in what it reveals about the range
of the interactive idea as narrative or rhetoric machine.
These forms have a certain range.
There is also an
interesting repetition between the effect of 'painting' in
"Before
the Night" and
"Dark
Matter". The
textured effect when clicking, at times, is used differently
in the two different pieces. The effect in "Before the
Night" reminds one of the effect overexposure can have on
photography. The effect in "Dark Matter" is more explicit
about using Director 'Inks' in different ways, but it is
also intriguingly a kind of painterly+programmerly
mixture of code painting.
Clauss experiments with Director's inks like a painter
experiments with paint.
One is struck
also by the excellent synthesis and experimentation with
sound in Clauss's work. But also with code in pieces like
"Dark Matter", which is a collaboration with Durieu and
Birgé. The different arts and media work well
together. And the artists themselves collaborate well
together.
Clauss's
aspiration to experiment "with the space between video,
interactivity and painting" is exciting and he has already
done some intriguing work in this regard. His work has
relation with the work of Michiel
Knaven of the
Netherlands, who also uses Shockwave, and Germany's
Reiner
Strasser, who is
perhaps by now the granddaddy of this type of work for the
Web. Also, Clauss is constantly collaborative; he is among a
group that ranges brilliantly through the arts, media,
programming, and mathematics. His is an art not only between
arts, but between people.
Also, as he says in the
interview, he is at it full-time. This requires a special
confidence and a special determination to make this leap
with no safety net and stay in the air. May he continue to
fly high and be nobody's puppet!

published
on dichtung-digital 2/2003, February
2003
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