1. Computer Game
Studies, Year Zero
Noah Wardrip-Fruin
and Pat Herrigan:
First Person. New Media as Story, Performance, and
Game
First
Person. New Media as Story, Performance, and
Game is
a collection of essays by new media practitioners
and theorists. Starting out from the question
whether computer games can be regarded as a form of
'electronic literature,' the book's contributors
address different aspects of digital games and
their media context. In this review, Julian
Kücklich argues that the book fails to deliver
what its title promises, but that this failure
exposes some of the problems new media studies are
faced with today. On the one hand, academic
publishing seems to constantly increase the gap
between new media scholarship and its objects of
study. On the other hand, the conservatism of new
media theory makes it almost impossible to address
this dilemma. Thus, the book emerges as an
interesting contribution to the discourse of new
media, although a large part of the collection has
been superseded by newer publications in journals
and on-line
2. The Language of Old Media
3. Order, Please
4. Critical Errors
5. Beyond Hypertext
6. Against Configuration
7. Conclusion
dichtung-digital