I
would like to start my talk about literature in new media
with a reference to Goethe, the unimpeachable hero of
canonised German literature. There is a line in his most
famous play Faust in which the main character
complains: "Two souls, alas, are dwelling in my breast, /
And one is striving to forsake its brother[1]
I understand Fausts feeling entirely. When it comes to
electronic literature or art I feel two souls in my breast
as well. One of them says thinks like this: There are
many spectacular effects people program in digital media. If
they only would find some meaning to hook on to it! But they
cant think of any because they are programmers not
poets. They have an idea of how to make an action happen on
the screen but no idea of what this action could mean. They
flex their technical muscles and it looks great. But they
have nothing significant to say. This
soul in my breast grew up when I studied literature and was
trained to look for meaning behind words and between lines.
Lets call it the meaning-driven soul. It is a sceptical soul
not impressed by all those buzzwords we have been hearing
since literature was married with electronic technology and
given the name interactive literature. What
regards hyperfictions for example this soul is not satisfied
with a link simply connecting words, which are close to each
other in the dictionary such as child and
childhood without adding meaning to the passages
that are linked. If such link only allows reading more about
the childs childhood right now, if the link only
serves navigational purposes, my meaning-driven soul is not
gona like it. Now, here is an example able to appease this
soul. In
Caitlin Fishers hyperfiction These Waves of
Girls about a female character in search of her
lesbian identity, there is a passage in which the character
reveals her dreams about her teacher Madame Renault.[2]
The girl dreams about sneaking into her teachers bed.
This line links to a passage starting with the sentence:
I am growing up but not out of my grandmother's
bed.[3]
The new passage tells about the girls experiences in
earlier years. About her and her grandmothers
storytelling and singing in the dark, about this feeling of
being close together in bed. This link between bed
and bed is first of all lexical. But there is more to
it. The link also suggests taking the depicted experiences
in the linked passage as an explanation for the desire
revealed in the linking passage. It allows us to read
between the lines or files respectively. The link is not
just a means of navigation it adds meaning to the text, it
becomes text itself.[4]
Now, the other soul in my breast has been shaking its head
since I started talking. This soul does not worry about the
shift away from prior modes of spec-tator
experience based on symbolic concerns (and
interpretative models) towards recipients who
are seeking intensities of direct sensual stimulation,
as Andre Darley notes in his book on Visual Digital
Culture. Surface Play and Spectacle in New Media Genres.[5]
This soul simply enjoys all the cool stuff you can do with
programming without asking the pedantic question why
you did it. This soul I call the spectacle-driven
soul. The irritating thing is that this soul does not
just love the spectacle, it argues with what it learned in
some art history classes. Thus,
this soul quotes from Susan Sontags essay Against
Interpretation from 1964: In a culture whose
already classical dilemma is the hypertrophy of the
intellect at the expense of energy and sensual capability,
interpretation is the revenge of the intellect upon
art.[6]
This soul perceives the prevalence of technique and
image over content and meaning, which Andrey Darley
notes in his book, as the reenactment of the formal
aesthetics one a century ago.[7]
In those days the presentational rhetoric was favored over
the representational rhetoric, that is a visual sign was
itself considered valuable, it was not supposed to represent
meaning, it was allowed to present itself as such. Every
meaning-focused soul that tries to understand an abstract
painting knows what the spectacle-driven soul is talking
about. The
keyword in the debate of formal aesthetics was the pure
visual. My spectacle-driven soul argues that whenever
the purpose of the digital code is not to represent meaning
but to display itself as such, this code becomes the modern
equivalent of the pure visual: it is pure code. Thus,
the effect without depth can be justified with all the
authority art history is able to provide. What is disparaged
by my one soul as brainless muscle flexing is embraced by my
other soul as avant-garde. One can imagine what a life it is
to endure two souls like this in one breast.
Having
introduced to the two souls in my breast I already revealed
the main concern of my talk. I am going to discuss the
question of meaning in digital literature. More precisely:
The meaning of concrete poetry in digital media. I will
discuss the aesthetic concept of concrete poetry and place
the subject into the ongoing discussion of "software-art"
and the aesthetic of the spectacle. I will begin with a look
back to the predecessors of concrete poetry in print media
before introducing to some examples of concrete poetry in
digital media. The
fusion of the visual and the literary is always an existent
though rarely recognized aspect of the history of books and
writing. As early as antiquity there has been text, which
developed an additional meaning by the way it was
presented.
Johann Kankel,
1674, Stockholm To
the wedding of Bremen citizens Meimar Schöne
and Fenneke Wolters in 1637,
Bremen
In
the so-called labyrinth poems the text line winds
its way over the paper like the path through a maze, thereby
adding the labyrinth metaphor to the message of the text
itself. Our example from the Baroque represents a coherent
labyrinth with a clear way forward to the destination. In
the figurative poems the text shapes a certain
figure, in religious context often a cross, in Baroque
secular figures as well as here a goblet as a wedding poem
for a couple from Bremen in 1637. This poem is an early
version of interactive writing, which invites the reader
either to turn around the paper or their head in order to
perceive the text. The deeper wit of this playing with form
lies in the fact that after this performance one feels dizzy
as if one had just drank a goblet full of wine. The
philsophy behind this playing with form, behind this shift
towards typography, is to free the word from its pure
representational, designational function. While in
literature the physicality of language such as its
graphical aspects normally is neglected and even
considered to poison the authority of the text, here the
visual form of the word was used as an additional meaning.
The word not only represents an object it presents it on the
visual level. The goblet is to be seen before one even
starts to read. This
attention towards the visual materiality of language
increased between 1910 and the 1920s when Futurists
such as Marinetti[8]
or Dadaists such as Tristan Tzara[9]
or Kurt Schwitters undertook their typographic
experimentation.
Kurt
Schwitters, Käte Steinitz, Theo von
Doesenburg: Die Scheuche,
1925 Such
experiments on the physical level of language were dismissed
by Surrealism, which experimented with language only on the
level of mental representation. The area of experimental
typography was reopened in the 1950s and 60s,
now entitled Concrete Poetry. The unifying element of
concrete poems is that one cannot read them aloud. In oral
form they would lose their design, they are to see or, as
Franz Mon entitled one of his essays on concrete poetry,
they are Poesie der Fläche (poetry of
space).[10] Reinhard
Döhl: Apfel (Apple), 1965
schweigen schweigen schweigen schweigen schweigen schweigen schweigen schweigen schweigen schweigen schweigen schweigen schweigen schweigen
A famous example is a piece by Reinhard Döhl where an
apple is shaped by the words »apple« plus the word
»worm«. Another example is Eugen Gomringers
piece Schweigen (Silencio), where in horizontal and
vertical lines the word »schweigen« surrounds an
empty, silent space. This gap is the point in
Gomringers piece for which all other words are just a
preparation because the gap conveys the message that,
strictly speaking, silence can only be articulated by the
absence of any words. The message does not lie in a semantic
sense between the lines but in a graphic sense between the
words. However, this piece does not dismiss the
representational function of the word in favor of its visual
value. Certainly, the message is to be seen but it will only
be revealed on the fundament that one did read the
surrounding words before. This
cooperation portrays the concept of concrete poetry very
well. It is concrete in its vividness in contrast to the
abstraction of a term. Thus, concrete poetry deals with the
relation between the visible form and the intellectual
substance of words. It is visual not because it would apply
images but because it adds the optical gesture of the word
to its semantic meaning as completion, expansion, or
negation.[11]
The intermedial aspect does not lie in the change of the
medium but in the change of perception, from the semiotic
system of reading typical for literature to the
semiotic system of viewing typical for art. 2.
Concrete Poetry in Digital Media Within
the digital realm concrete poetry gains two more levels of
expression. While concrete poetry in print combines
linguistic and graphic qualities of letters, in digital
media time and interaction are two additional ways of
expression. Letters can
appear, move, disappear, and they can do all this in
reaction to the perceivers input. In such an
environment the worm finally can eat the apple and
since digital technology has no real concept of end and
death, the worm can eat the apple again and again.[12]
The
Argentinian Ana María Uribe is an example for the
personal continuity within the shift of concrete poetry from
analog to digital media. She proceeded from Typoems,
as she calls her concrete poems in print, to
Anipoems, her name for animated pieces of concrete
poetry, which combine an elegant minimalism with a
refreshing humor. David Knoebel calls his animated poems
Click Poetry of which a good example is A Fine
View a short text about the fall of a roofer.[13]
The point here is that the text rises up like the smoke of
the cigarette, which may have caused Bills
inattentivness. The text grows and finally speeds up as if
it came towards the readers face in the same manner as
the roofers experience as he fell rapidly towards the
ground. The
aesthetic of this piece is very simple. The words litteraly
draw the reader into the text which itself talks about the
ashes of a cigarette falling and shattering against the
ground. The ashes, of course, is only the placeholder for
the fallen roofer who is mentioned before. Thus, the reader
is actually put into the roofers shoes; the text
playfully turns the reader into a character in the text.
Needless to say, that the reader will not really feel in
danger. This kind of remote immersion, one can
argue, mirrors the position the other roofers may have. They
are in real danger, every day. However, in order to carry on
with their life and their job they have no other choice than
to think of themselvs as readers, who observe and
remember a terrible accident that never can happen to them.
While
all of these pieces do not require the users action
and therefore are somehow reminiscent of the text movies and
television poetry at the end of the 60s and the
beginning of the 70s,[14]
YATOO
by the Austrians Ursula Hentschläger and Zelko Wiener
requires the users input and works only in an
interactive environement.[15]YATOO
appears as a star that utters text on mouseover contact. The
text does not appear on the screen but as an audio file; one
side of a star corner activates the female speaker; the
other side activates the male speaker. Nevertheless, the
texts materiality is realized in the graphics, which
transform in shape according to the way one navigates. If
one always touches the right or the left side of the corners
of the star, one gets a whole sentence and a new harmonious
shape of the visual parts of the star. The sentences are
admittedly simple »You are
the only one«, for example, which
also explains the titles abbreviation and
certainly do not represent the state of art in English
poetry. However, this is partly due to the poetics of
constraint on which the poem is based because each line can
only consist of five words one for each corner within
the star. On
the other hand, the piece gets interesting only via the
users reaction, which adds to the poetics of
constraint a perception in constraint. In order to
understand the given text one has to navigate the star in a
certain order. If one does not care and randomly contacts
both sides of the corners one will only hear the chaos of
words mirrored by the chaos of the visual parts. This may be
the comment to the romantic statements in this poem:
relationships need to understand and take into account the
underlying setting. If one does not, conversation will not
take place. Another understanding would be that to the
contrary a relationship might try to liberate itself from
such underlying setting. In any case the poetics of
constraint respectively the perception in constraint
is part of the message, a wordless part, which cannot
be overheard in our interaction with the piece.[16] After
these examples of digital forms of concrete poetry I want to
discuss the poetics of concrete poetry in both print and
digital media.[17]Concrete
poetry has been accused of being an autistic language and
therefore of being incapable of having an impact on the
readers consciousness. Thus, concrete poetry seems to
be useless in terms of political interventions. The counter
argument is that focusing on the texts materiality
implies a reflection on the use of language. It increases
our sensitivity to discover and reject all attempts of
language instrumentalization.[18]
By the isolation of words from the usual setting of
language, as the German scholar Gisela Dischner points
out, the natural way of speaking suddenly appears in a
different light, questionable, incomprehensible. The
intended patterns of language are being undermined.[19]
The American scholar Johanna Drucker states the same
intention for the typographic experiments of Dadaism, which
was concerned with opposing the established social
order through subverting the dominant conventions of the
rules of representation.[20]
In this perspective, the deconstructive play with the
symbolic orders of language is considered to question social
patterns and even to have a revolutionary
potential.[21] The
revolutionary pathos of concrete poetry in the 50s and
60s will hardly be found in our days. Since the
arrival of postmodern philosophy, grand narrations of
enlightenment and revolution are not very popular anymore.
The postmodern condition caused disillusion and a
resignation from ideologies and emphatic messages towards
individual, sensual and playful settings. The aesthetical
consequence of such cultural disposition may be that the
focus of art shifts to form as it did in mannerism
another phenomenon of crisis in
history.[22]
The question is whether this focus will have the same
intention of instructive disturbance Dischner and Drucker
state for Dadaism and concrete poetry. Considering
cultural tendencies Andrew Darley notes as mentioned
earlier in his book on Visual Digital Culture
a shift away from prior modes of spectator experience
based on symbolic concerns towards recipients who are
seeking intensities of direct sensual
stimulation.[23]
According to Darley the prevalence of technique and
image over content and meaning, manifested in
computer-designed movies such as Star Wars (1977),
Total [totl] Recall (1990) or
Terminator 2: Judgment Day (1991), leads to a
culture of the depthless image, to an
aesthetics of the sensual.[24]
Darley
speaks of movies, MTV, and computer games. However, the turn
of the reader or interpreter into a
sensualist[25]
can be discovered with regard to print and screen design as
well. Thus, David Carsons design of
post-alphabetic text refashions
information as an aesthetic event,[26]
and text in multimedia environments on the screen embodies a
shift from protestant enlightenment to catholic revelation,
as the German linguist Ulrich Schmitz puts
it.[27]
To quote Robert Coover, advocate of hyperfiction, who in
2000 declared the passing of its Golden Age: there is
the constant threat of hypermedia: to suck the
substance out of a work of lettered art, reduce it to
surface spectacle.[28]
If the transfer of attention from semantics to the surface
spectacle is the cultural context of digital concrete
poetry, it should be of no surprise that often enough the
play with material is only focused on impressive effects,
flexing technical muscles. In these cases
language celebrates itself as it does in mannerism. In
the digital realm language is of course more than the word
seen on the screen. The language of digital media is
composed of letters, links, colors, shapes and action, which
is all based on the code beneath the screen. The language of
digital media is the program; which is why Lev Manovich sees
the software artist as the new type of artist.[29] This
software-artist, according to Manovich, re-uses the
language of modernist abstraction and design lines and
geometric shapes, mathematically generated curves and
outlined color fields to get away from figuration in
general, and cinematographic language of commercial media in
particular. Instead of photographs and clips of films and
TV, we get lines and abstract compositions."[30]
The announced retreat away from the language of commercial
media seems to contrast the transformation of artists into
designers, which occurred in the 1920s, helping to
change the formal radicality of early modernism into
the seamless instrument of corporate capitalist
enterprise, as Johanna Drucker states.[31]
That the Generation Flash does
not waste its energy on media critique, as Manovich
states, may weaken such an assumption. Another argument is that
the non-cinematographic
Flash-aesthetics[32]
actually is well equipped to serve as the new language of an
emerging, rapidly commercialized medium. Finally: most
software artists work as designers as well, creating
commercial products like online games, webtoys, and
multiuser environments. An
example for such Flash-artists is Squid Soup a group
of designers, artists, and musicians. In their piece
Untitled written letters and mumbled words are
transformed into sound and decoration for a fascinating,
somehow hypnotic experience, which has absolutely no
intention to be investigated from a semantic point of
view.[33]
As Squid Soup declares, their intention is: to create "a
feeling of being somewhere."[34] An
example, which almost paradigmatically embodies the
development of concrete poetry, is Enigma n by the
Canadian programmer and net artist Jim
Andrews.[35]
Enigma n was first developed in 1998 as anagrammatic
play with the word meaning. In print, one could have
concretized the change of meaning by a specific order of
letters in horizontal and vertical lines, reading one
direction as »meaning«, the other direction as
»enigma n«. This setting would have revealed the
anagrammatic surplus of the letter »n«. In
Andrewss digital version from 1998, the letters, which
at first form the word »meaning« in contrast to
the title »enigma n«, change position and meaning
constantly until it is stopped by the user
thereby giving meaning even to the letter »n« as
the sign for a variable number. Andrews
calls Enigma n a philosophical poetry toy for
poets and philosophers from the age of 4 up. This
description stresses its playful character, which goes far
beyond the play of concrete poetry in print. In 2002 Andrews
published an audio-visual version with increased sensual
effects. In Enigma n^2 the letters of the word
meaning are not shown in changing positions, but the
word is spoken, manipulated by software.[36]
As Andrews explains: The sound
itself starts out with the word 'meaning' backwards and then
there are two normal repetitions of the word 'meaning'. The
program randomly selects a starting point in the sound and a
random end point (after the start point). And it selects a
random number of times between 1 and 6 to repeat the playing
of that segment.[37]
Andrews
is certainly right seeing Enigma n^2 as a kind
of continuation of Enigma n in that it is concerned
with the enigma of meaning.[38]
And indeed, hearing these endless,
interrupted, randomly looped attempts to articulate the word
»meaning« may support this aim. However, whereas
Enigma n required contemplating the deconstruction
one sees on the screen, Enigma n^2 allows
delving into the hypnotic atmosphere of sound mix and visual
effects. The original philosophical effort of the
anagrammatic play in Enigma n has been released;
concrete poetry has turned into music or sound poetry
respectively.[39] Thus,
one can say that concrete poetry at least partly carries out
the same shift from symbolic concerns to sensual stimulation
Darley sees for visual digital aesthetics. There are good
reasons to assume an irresistible mood of technology itself
behind this transition, on both sides of production and of
perception. This mood of technology can be marked as digital
kitsch on the basis of Ludwig Giesz definition of
kitsch: as giving up the specific distance between I and the
object in favor of a feeling of fusion and surrender to the
object.[40]
Such a mark, of course, would display an absolute
meaning-centred approach to aesthetics, which
Darley questions in his book: Is ornamentation, style,
spectacle, giddiness really aesthetically inferior or,
rather, just different (other) from established motions of
literary, classical modern art? Is an aesthetic without
depth necessarily an impoverished aesthetic, or is it
rather, another kind of aesthetic misunderstood and
undervalued as such?[41] As
already mentioned, Darley seems to have the support of Susan
Sontag, who recommends in her essay Against
Interpretation a deeper interest in form in
art. He finally suggests we approach the
poetics of surface play and
sensation[42]
open mindedly and without reservations
resulting from concepts of cultural pessimism. Darley even
seems to have the support of art history as I remarked at
the beginning of this essay and as Darfley notes in his
book[43]:
In a certain way the aesthetics of the sensual,
the culture of the depthless image is
reminiscent of the debate of formal aesthetics in the
beginning of the 20th century, when the visual
sign was considered self-valuable and allowed to
present itself as such rather than supposed to represent
meaning. Shall we consider Enigma n^2 and
moreover those pieces of software-art which deliberately
focus on surface play and sensation a
return to formal aesthetics? Is the autonomous self-centered
technical effect the code as a self-sufficient
presentation on the screen the contemporary equivalent
of the pure visual? Is, again, this aesthetic of the
surface play and sensation appropriate to the
character of our time and of this technology? On
the other hand, in an age of theme parks and progressing
semi-analphabets, in an age of boundless media spectacles
should one not, in such a world, stand up against the
sell-out of meaning and fight for artifacts, which still
demand to invest and practice hermeneutic energy? More over
since the medium itself seems to foster such an attitude
towards surface reading and seems to favor curiosity, which
for example cares for what is promised behind every link
rather than for what is to be discovered between the lines
and signs. To what extent this assumption is true, how we as
scholars are supposed to approach an aesthetic of
surface play and sensation, and how we, under
such circumstances, keep our pedagogical commitment to help
improve reading competence, demands a thorough discussion.
This discussion will have to answer not only question about
aesthetics but about culture and societal values. It will
after all be a discussion between the two souls I introduced
at the beginning of this paper. It remains to be seen
whether there is a way they can peacefully coexist in just
one breast.
[1]
The connecting lines explain the conflict: Unto the
world in grossly loving zest, / With clinging tendrils one
adheres; / The other rises forcibly in quest / Of rarefied
ancestral spheres. (Vers 1112-17, translation by
Walter Kaufmann) [2]
http://www.yorku.ca/caitlin/waves/tell10.htm [3]
http://www.yorku.ca/caitlin/waves/stars_and_bicycles.htm [4]
For an extensive discussion on These Waves of
Girls see my review on dichtung-digital.org 4/2001
(www.dichtung-digital.org/2001/06/20-Simanowski) [6]Susan
Sontag: Against Interpretation
http://www.susansontag.com/againstinterpretationexcrpt.htm. [7]Andrew
Darley: Visual Digital Culture. Surface
Play and Spectacle in New Media Genres. London und New York:
Routledge 2000, 102. [10]Fanz
Mon: Zur Poesie der Flache, in: Franz Mon: Gesammelte Texte
1, Essays, Janus Press 1994, 77-80. Prose
of Space would be Lewis Carrols The Tale
of a Rat which is presented in the shape of a rat
tale. [11]
Mon, Franz: Zur Poesie der Flache, in: Franz Mon: Gesammelte
Texte 1, Essays, Janus Press 1994, 77-80: 80. For
differentiation between concrete and visual poetry see
Dencker, Klaus Peter: Von der Konkreten zur Visuellen
Poesie, in: Text & Kritik, special issue Visuelle
Poesie IX/1997, pp. 169-184: 174f.
See Emmett Williams stress on poetry rather
than concrete and objection against de-emphasization
of poetry by too strong analogies of concrete poetry to the
visual arts. Emmett Williams: Foreword to: An
Anthology of Concrete Poetry, ed. by Emmett Williams,
Something Else Press, New York, Villefranche, Frankfurt am
Main 1967, V. [12]
http://auer.netzliteratur.net/worm/applepie.htm [13]
http://home.ptd.net/~clkpoet/fineview/fineview.html [16]
For an extensive discussion on These Waves of
Girls see my review on dichtung-digital.org 1/2002
(www.dichtung-digital.org/2002/01-21-Simanowski.htm) [17]
The examples discussed shall provide an idea of how concrete
poetry develops in digital media. They are not meant to give
an exhausting outline of all possible ways concrete poetry
can go with or within digital media. A complete outline
would among others also have to discuss pieces such as Jim
Andrews Arteroids, a game to shoot up words
(www.vispo.com/arteroids), Noah Wardrip-Fruins three
dimensional Cave-project Screen, that renders
the loss of words from our memory by words literaly peeling
off the wall (see interview with Wardrip-Fruin on
dichtung-digital.org 2/2004;
www.dichtung-digital.org/2004/2-Wardrip-Fruin.htm) or Eduard
Kacs digital holograms and maybe even his
Transgenetic Artwork Genesis
(www.ekac.org/geninfo.html). For further discussion of
kinetic concrete poetry see Teemu Ikonens essay
Moving text in
avant-garde poetry. Towards a poetics of textual motion,
in: dichtung-digital.org 4/2003
(www.dichtung-digital.org/2003/4-ikonen.htm). [18]
Nicolaus Einhorn: Zeigen was gezeigt wird, in: Text und
Kritik Heft 25 (March 1978): Konkrete Poesie I, 1-4. [19]
Gisela Dischner: Konkrete Kunst und
Gesellschaft, in: Text und Kritik Heft 25 (March 1978):
Konkrete Poesie I, 37-41: 38. Translation by Roberto
Simanowski; original quote in German: Durch die
Isolation von Wörtern aus dem gewohnten
Ablauf der Sprache erscheint das
Sebstverständliche der Sprachgewohnheit plötzlich
neu, fragwürdig, unverständlich; die intendierten
Sprachgewohnheiten werden aufgebrochen. Das ästhetische
Nicht-Selbstverständlichnehmen des
Selbstverständlichen könnte modellhaft sein
für das gesellschaftliche
Nicht-Selbstverständlichnehmen des Gewohnten,
Normalen. [20]
Johanna Drucker: The Visible Word. Experimental
Typography and Modern Art, 1909-1923, Chicago and
London: University of Chicago Press 1994, 65. [21]
Chris Bezzel speaks of an aesthetical alienation from
the social alienation and states: revolutionary
writing means revolution of writing.
[ästhetische Entfremdung von der sozialen
Entfremdung, dichtung der revolution bedeutet
revolution der dichtung.] (dichtung und
revolution, in: Text und Kritik Heft 25 (March 1978):
Konkrete Poesie I, 35-36: 35f.)
[22]
In his Postscript to the Name
of the Rose Umberto Eco wonders whether
postmodern is actually the modern name for mannerism.
[23]
Andrew Darley: Visual Digital Culture. Surface
Play and Spectacle in New Media Genres. London und New York:
Routledge 2000, 3. [24]
Ibd, 102, 192, and 193. [25]
Ibd, 169. [26]
Matthew G. Kirschenbaum: The Other End of Print: David
Carson, Graphic Design, and the Aesthetics of Media -
http://web.mit.edu/comm-forum/papers/kirsch.html [27]
Ulrich Schmitz: Schriftliche Texte in
multimedialen Kontexten, in: Sprachwandel durch
Computer,
ed. by Rüdiger Weingarten. Opladen
1998, pp. 131-158. [28]
Robert Coover: Literary Hypertext. The
Passing of the Golden Age, in: Feedmag.com 2000 (online
no longer available). [30]
Ibd. [31]
Johanna Drucker, The Visible Word. Experimental
Typography and Modern Art, 1909-1923, Chicago and
London: University of Chicago Press 1994, 238. [32]
See Manovichs note: Many of the
sites which inspired me to think of Flash
aesthetics are not necessaraly made with Flash; they
use Shockwave, DHTML, Quicktime and other Web multimedia
formats. Thus the qualities I describe below as specefic to
Flash aesthetics are not unique to Flash
sites. [33]
http://www.theremediproject.com/projects/issue7/squidsoupuntitled/index.html [37]
Private email, November 12, 2002 [38]
Private email, November 9, 2002. [39]
Andrews states in his email on November 12,
2002: A kind of strange generative/interactive sound
poetry/music. I have my stereo hooked up to my computer, so
my computer speakers are my stereo's speakers. I play it
sometimes (fairly loudly) for a few minutes to hear if I can
figure out more about that sort of music. [40]
Ludwig Giesz: Was ist Kitsch, in: Hermann Friedmann and Otto
Mann (ed): Deutsche Literatur im Zwanzigsten Jahrhundert.
Gestalten und Strukturen.
Heidelberg: Rothe 1954, 405-418: 407. For the term of
digital Kitsch see Roberto Simanowski: Interfictions.
Vom
Schreiben im Netz,
Frankfurt am Main: Suhrkamp, 149. [41]
Andrew Darley: Visual Digital Culture. Surface Play and
Spectacle in New Media Genres. London und New York:
Routledge 2000, 6. [43]
Ibd. 114f. ***This
is the modifyed version of an
Concrete
Poetry in Digital Media
Its
Predecessors, its Presence and its Future***
1. Concrete Poetry in Print Media


3.
Decoration and Message
earlier
article
(back)
published
in dichtung-digital
3/2004