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Is
the concept of narrative applicable to computer
games? Are games therefore part of literature? Or
do they need their own methodological approach and
institutionalisation? In chapter 8 of her book
Avatars
of Story
Ryan investigates the battle between narratologists
and ludologists and explains why a game may not be
a story but can be a machine for generating
stories, why the narrative in a game often is only
an affective hook disappearing once the player is
absorbed in the fire of the action, and why on the
other hand some times the game is just a ludically
organized system for storytelling
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