|
This
paper applies the distinction of episodic and
procedural memory from cognitive science to the
experience of contemporary video games. It aims to
illustrate how participation in the simulative
digital environments of "coherent world games" not
only draws on but also relies on both forms of
memory. Toward this end, the paper employs Fumito
Ueda's _Shadow of the Colossus_ (2005), a game that
combines a complexity of interaction (play and
puzzle-solving) with a narrative complexity that
allows for - and encourages - an interpretative
understanding of its characters and storyworld.
|