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In
"Combat to Conversation," I first conduct a
rhetorical analysis of representative examples of
video game scholarship in order to reveal that much
of digital game studies lacks the close-readings of
individual games necessary to establish viable
video game theory. I then provide an example of
the type of close-reading that can be done --
specifically on the adventure game Indigo Prophecy
-- which I argue illustrates a form of gameplaying
and storytelling that resists easy classification
by either ludologists or narratologists.
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