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Although
machinima has grown exponenatially, it remains a
largely undefined digital artistic practice
in-between existing traditions. Machinima makers
freely sample/ combine/ and break elements of
traditional media. They "play" their references.
This essay does not attempt to fix machinima to any
single definition but will identify the intermedia
relations to better position machinima into the
digital media landscape. The argument will target
three main influences: film, television, and
theatrical performance. To exemplify these points
the essay will discuss examplatory and relevant
machinima pieces. It puts emphasis on the real-time
aspects in production and play back to highlight
the key specifics of this relatively new
format.
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