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This
article deals with non-playing video game audience
cultures and their relationships to the gaming
experience. We begin by identifying some primary
motivating factors behind game spectatorship,
including video games’ relationship to other
media such as sport and film. The article then
proceeds to discuss video games specifically as
enacted narratives and their impact as potential
audience-friendly media. We conclude by taking
another look at the current industrial/theoretical
perspective of the medium and assess the possible
implications non-playing game audiences may have
upon video games as a developing field.
Introduction
The Game Spectator
The Industrial Intentions of Story
Putting the Family in Super Famicom
Passenger Mentality
Game as Film, Gamer as Filmmaker
Conclusion
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