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"Quibbling" is a piece of
interactive fiction by Carolyn Guyer, a computer-based
narrative programmed on a specific hypertext platform
(Storyspace) and designed for "harvesting" by the reader per
mouse click. The reading experiment described in this essay
is associated with earlier comparative media evaluations.
Three reading tasks had to be performed: Compiling this
narrative by reading; capturing certain phenomena and
peculiarities in the reception process; deciphering also the
effects of "technology." The experience of addressing the
three reading problems and performing the three different
kinds of reading (by subject; by traversing; by assembling)
is described. The lesson learnt is that the
decontextualization typical of hypertext entails a major
reconstruction effort on the part of the reader for which
the reader is indemnified by the author's poetic
language. |