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www.dichtung-digital.de/Forschung
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Literature in
the Age of Virtual Reality [German]
Is Benjamin's
analyses of the connection between technology and
capitalistic politics and Adorno's critic of
Kulturindustrie with respect to digital media still
valid? Does the publishing industry disappear or
rebuild itself? Where is the money in the Internet?
Do we need a theory of literature whose methods
meet features of literature in the net such as
intermediality and interactivity? Sadhana Naithani
introduces her research concept.
http://www.dichtung-digital.org/2004/2-Naithani.htm
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"First Person.
New Media as Story, Performance, and Game"
[English]
The premise of
this collection of essays by new media
practitioners and theorists is that computer games
can be seen as examples of electronic literature,
while other forms of electronic writing are
becoming increasingly more game-like. Julian
Kücklich argues that the ambitious attempt to
map new media from this perspective ultimately
fails due to the othering of alternative approaches
and an unwillingness to learn from the mistakes
made in other areas of new media research.
http://www.dichtung-digital.org/2004/2-Kuecklich.htm
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Dieter
Daniels' "Vom Readymade zum Cyberspace"
[German]
Four essays about the
history and future of interactive media
art: the alliance of art and media since Dada,
the difference between avant-garde art (Readymade)
and similar phenomena in mainstream media (Big
Brother), how the concept of interactivity has been
perverted in mass media, the deeper relationship
between Duchamp's "Large Glass" and Turing's "Black
Box". Roberto Simanowski give a critical
report.
http://www.dichtung-digital.org/2004/2-Simanowski-b.htm
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