www.dichtung-digital.de/Interviews/Amerika-3-Nov-00


Interview with Mark Amerika: network (h)activity (II)
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dd: Your project GRAMMATRON was released in June 1997 and has received praise from numerous publications. Wired writes that it "exemplifies how online literary creations are developing into an entire multi-media experience". What is the story of GRAMMATRON, how is it told? 

MA: GRAMMATRON is many things at once. It's one of the earliest and more elaborate works of Internet Art that was created exclusively for the web as a way to track the developments of "web culture" in a networked-narrative environment. That is to say, GTRON is a metafictional narrativization of the network culture that was beginning to erupt at the time of its conception. My first notes started on yellow legal paper, but then quickly moved into an MS Word document that I now see was created on April 3, 1993. That's significant to me for a couple of reasons. One, the seed concept of GTRON is over seven years old! But, more importantly, that's exactly the same month that the beta-version of Mosaic, our first serious GUI-web browser, came onto the scene. The story-world that GTRON depicts, where writers become networking artists operating in cyberspace, predates my own [pseudo-]autobiographical development as kind of Internet artist and, in many ways, the story prophesizes not only my own future, but the future of the publishing and what it means to Go Digital.

In essence, the GTRON project used the evolving net culture itself, particularly the GUI-version of the web, as the perfect R&D platform to develop alternative story interfaces as well as new modes of distribution, reception and public presence (which we now often refer to as "web presence"). I was especially interested in how some of the vaporware language that was coming out of the growing new media scene could be used against itself, to rub and / or remix alternative discourses together, everything from cyberpunk, dialectical materialism and California ideology to experimental narrative riffs from the likes of James Joyce, Arno Schmidt and Jean-Luc Godard, to name a few.

And then there is the Cabala. The old scripture, the metadocumentary, the Book of Creation, and the Golem myth. In many ways, GTRON is a retelling of the Golem myth remixed with narratological / rhetorical effects sampled from the alternative discourses mentioned above. 

I was also very conscious of the fact that I wanted to experiment with many of the evolving technological features that the web could offer me, features that I would never have reason to consider when writing my novels. So there are time-based meta-tags, javascript-encoded cookies that create alternative and / or random linking structures, some very detailed and labor-intensive animated gifs, an original digital audio soundtrack, etc. These bits and pieces could only become a part of the story when the technology was made available to me. I remember when I first out about this Clear Audio compression technology and wondering how it could work for what I had in mind regarding streaming sound in the narrative environment. Clear Audio soon became Progressive Networks Real Audio which then became simply Real Networks. In those early days (not too long ago), there was a certain degree of co-dependency between GTRON and the new media industry that I felt very strongly as everything was developing, and I often took trips to corporate offices and trade shows and remember thinking, "I never had to do this when I was writing my novels." 

dd: GRAMMATRON comes with a theoretical section about new storytelling and Hypertextual Consciousness. In it, you write that the readers or co-conspirators "create meaning out of the textual morass that they find themselves immersed in" (source). In another node the text reads "I link therefore I am" (source). Does the readers' activity lead to a shift from an aesthetics of contemplation to an aesthetics of activity or, to put it that way, of spectacle? 

MA: It all depends on how the Internet art is created. Right now I'm working on more contemplative or, I prefer the word meditational, interfaces for my stories. It requires a greater investment of time and even patience to draw meaning from the work. The idea of readers becoming co-conspirators I have taken from Cortazar, who wrote the proto-hypertext novel Hopscotch. The reason I was emphasizing the need for readers to "create meaning out of the textual morass that they find themselves immersed in" has more to do with my approach to applied grammatology than any major theory on aesthetics. HTC is really more of a critifiction (to borrow Federman's term) than a straight theory piece. I see it as an early work of online conceptual art that remixes a lot of discourses, similar to what happens in the GTRON narrative, but with more post-structuralist and new media theory language thrown in the mix to help accentuate the easy malleability of critical language. In this way, it becomes cite-specific, as well as site-specific, but with no citation to speak of. Just links -- or meta-refresheners that play on issues of speed, bandwidth, network-value, knowledge workers, the end of the book and the beginning of writing, etc. 

What I liked about playing with HTC is that it became a work of conceptual art that soon was being exhibited, on its own, in many shows around the world. It got me to thinking about ideas I had read about "picturing theory" and allowed me to morph those ideas into ongoing ungoing practices of "exhibiting theory" which then led to various collaborations around the world using the piece in performance, musical composition and even techno-clubs. When theory itself begins to migrate into these other venues, these other modes of cultural production, I think we start seeing its optimum exit strategy.

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