Books Concepts New additions
to the Praxis-Pool Playing for
the Plot. (English) Texttransformation
Lesertransformation
(German) Hack-Art
(German) "Sprache und
Kommunikation im Internet" - Review
(German) Kollaborative
Writing Projects and Web Diary - Interview with
Claudia Klinger (German) Newsletter
1999:
4/2000 (2.Jg. /
Nr. 11) - ISSN 1617-6901
This
new section announces currently published
books on hyperfiction, cyberspace, Internet,
media culture, web design and so on.
http://www.dichtung-digital.de/buchtip
In this
new section net-authors introduce their
projects, explain their intentions and look
forward to hearing readers comments. The
first two projects are:
- Fevci Konuk: Brainwash - the Flash-Webshop
of a faked company
http://www.dichtung-digital.de/konzepte/brainwash.htm
- Krusche/Grond/Zeyringer - an Impuls-Network
about the strange
http://www.dichtung-digital.de/konzepte/house-projekt.htm
-Seminar
Hypertexttheorien
(Klappert, Bonn)
Adventure
games form a genre of their own, and are
direct descendants of the first text-based
adventures that inaugurated digital
narrative. These games present a new
challenge to literary studies, as their
acknowledged aim is to let the user "live" a
story. Susanna Pajares Tosca, winner of the
Hypertext 2000 Conference Newcomer Award,
uses one of such game, Blade Runner,
to explore the relationship between adventure
games and narrative, and to see how the genre
could evolve towards a more participatory
exchange between the reader and the text.
http://www.dichtung-digital.de/2000/Tosca-31-Mai
Christiane
Heibach investigates the potential of the
digital media to transform, generate and
deconstruct writing. She discusses how text
is freed from the burden of making sense
towards a game, an event, which offers
ephemeral entertainment instead of deep and
serious thoughts.
http://www.dichtung-digital.de/2000/Heibach/30-Mai
There
is the installation of a blender filled with
water and goldfish in a museum in Denmark.
There is the digital frog in a funny Java
program calling for the user to push the
speed-buttons up to 10. Some of the goldfish
in Denmark were indeed killed by visitors.
The digital frog dies at button 10 and comes
back for the next game. Roberto Simanowski
compares both installations and discusses why
killing in the digital realm represents
literary and technical curiosity and not
desire of blood.
http://www.dichtung-digital.de/2000/Simanowski/27-Mai
Roberto
Simanowski reviews a book by Jens Runkehl,
Peter Schlobinski and Torsten Siever that
treats digital communication with a strong
technical and social approach and that serves
as a good introduction for teachers whose
media competence is less developed than that
of their students.
http://www.dichtung-digital.de/2000/Simanowski/25-Mai
Claudia
Klinger explains how the collaborative
writing project "Beim Bäcker" was
created and has developed, why such
collaborative projects are not
playgrounds for egoism, but crystallization
points for social performances. She also
talks about her web diary, about mass diaries
on the net and about the shift from
contemplative talking to one's own diary to
the exhibitionistic proclamation of one's own
self to the world.
http://www.dichtung-digital.de/Interviews/Klinger-3-Mai-00