Reading Digital
Literature: Synopses of an US-German
Conference
ed. by Roberto Simanowski
(Editorial)
Chris
Funkhouser: The Scope for a Reader: The
Poetry of Text Generators N.
Katherin Hayles: Distributed Cognition in/at
Work: Strickland, Lawson, and Ryan's
slippingglimpse Francisco
Ricardo: Reading the Discursive Spaces of
Text Rain Jörgen
Schäfer: Looking Behind the
Façade. Playing and Performing an
Interactive Drama next
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| Intro
| Archive
| All
English
(2008) ISSN
1617-6901
Opening
Words |
Works
| Textgenerators
| Poetry
Machines
| Slippingglimpse
| Stalker
| List(en)ing
Post |
Text
Rain |
Façade
| Demon
Machine
| Statements
on Digital
Literature
While
traditional literature only dreamt of readers
who are the heros of the text they read, in
digital literature readers indeed can kill and
being killed. This introduction to the
conference also explains why digital literature
is only digital if it is not only digital, why
the code is not the text unless it is the text,
to what extent a hermeneutics of digital signs
requires a new methodological approach, and why
"digital literacy" after all is still based on
reading skills.
http://www.dichtung-digital.org/2008/1-Simanowski.htm
Images and
descriptions for all works discussed at the
conference Reading Digital
Literature.
http://www.dichtung-digital.org/2008/1-Works.htm
Syntext,
developed by Pedro Barbosa and Abílio
Cavalheiro in the early 90s brings, despite
being primitive on the surface, powerfully to
light the expressive possibilities, versatility,
and variation within permutation texts, and
provides sufficient evidence upon which a
typology of computer poems can be
established...
http://www.dichtung-digital.org/2008/1-Funkhouser.htm
The
history of machine-aided poetry from Swift to
Roussel, Bense, the Oulipo-group and David
Link's Poetry Machine 1.0* represents the idea
of aesthetic creativity as an interplay between
poetic algorithms and
human control of the
poetry-generator, with more or less interesting
results ...
http://www.dichtung-digital.org/2008/1-Gendolla.htm
The two
main conceptual issues at stake in
slippinglgimpse are the relationship
between human and non-human cognizers, and the
intricate play between dynamic and static
systems. The first involves natural systems such
as wind/water interactions, human
readers/writers, and machine cognizers; the
second involves emergent patterns amidst
continually changing flux (and implicitly,
electronic text vs. print)...
http://www.dichtung-digital.org/2008/1-Hayles.htm
Using
concepts developed in the studies of popular
culture the new and already famous game
S.T.A.L.K.E.R. is dicussed in relation to the
paradigms of the ego-shooter genre and viewed as
a work of modern popular art...
http://www.dichtung-digital.org/2008/1-Jannidis.htm
Listening
Post is at once a post (site) for
listening to the web, an
installation comprised of 21 columnar posts
(suspended chain-circuit displays), and an
algorithmically manipulated series of chat posts
(messages). It is postmodern, post-linear,
post-print, and post-literate...
http://www.dichtung-digital.org/2008/1-Raley.htm
Many
multimodal digital works now transcend
established conventions and forms of
literatures essentially textual character
by transforming, within their own structure, the
presence and nature of text so that it is
experienced in a new function, less lexically
than in concert with other modalities. Text
Rain is a proverbial instance of this
transmodal text ...
http://www.dichtung-digital.org/2008/1-Ricardo.htm
Following
the ongoing debates between
ludologists and
narratologists, the "interactive
drama" Façade is apparently a
response to widespread unease with mainstream
computer games. By balancing between features of
interactivity and (neo-)Aristotelian theory of
drama, it aims at enabling hybrid aesthetic
experiences that combine elements of gameplay
and performance...
http://www.dichtung-digital.org/2008/1-Schaefer.htm
The
demon machine is a semiotic machine,
combining different sign systems into a new
meaningful whole in the way of montage and
collage as used since the avant-garde. It is
highly intertextual and intermedial: a poetic
work, a thought experiment and a theoretical
reflection on Maxwells demons at the same
time...
http://www.dichtung-digital.org/2008/1-Wenz.htm
Scholars
and friends of digital literature reveal what
aspects of digital literature excites or bothers
them most and what is their favorite work of
digital literature as well as non-digital
art.
http://www.dichtung-digital.org/2008/1-Quotes.htm
Roberto Simanowski: Teaching
Digital Literature. Didactic and Institutional
Aspects
Alexandra Saemmer: Ephemeral
passages La Série des U and
Passage by Philippe
Bootz. A close
reading
Kris Ligman: Watching
the Game: Video Games as a Function of Performance
and Spectatorship
Francisco Ricardo: Framing
Locative
Consciousness
John Zuern: Toward
a Cross-Modal Comparative
Literature
James Pope: The
significance of navigation and interactivity design
for readers responses to interactive
narrative
Roberto Simanowski: Digitale
Medien in der
Erlebnisgesellschaft
Roberto Simanowski: Die
Terrorisierung der Kunst und die
Ästhetisierung des
Terrors
Alexa Mathias: Networxx
2018 (eine
Zukunftsphantasie)
Florian Hartling: Dissoziierte
Autoren. Netzliterarische Autorschaft zwischen
Tradition und
Experiment
Chis Funkhouser: Encapsulating
E-Poetry 2009. Some views on contemporary digital
poetry
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