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Title
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Theory and Practice
of Non-linear and Interactive Narrative
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Teacher
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Ed
Barrett
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Contact
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http://barrett-2.mit.edu/narrative/
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Place
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MIT, Comparative
Media Studies Program
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Semester
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Spring 2000
Workshop in Potential Narrative
this course has been offered since 1992
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Course
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graduate and
undergraduate students
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Description
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This course has
been offered since 1992. Formerly entitled
"Structure and Interpretation of Non-linear and
Interactive Narrative", it examines the potential
for dynamic narrative in traditional media like
novels and films and as well as in computer-based
stories and games. The course focuses on the
creation of electronic stories and games using
simple authoring systems and multimedia software
tools. Students present and constructively critique
one another's work in progress in a workshop
setting aimed at expanding the representational
powers of a new creative medium.
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Topics
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-Introduction to
Potential Narrative
-Introduction to Hypertext
-Introduction to HTML
-Show & Tell (What are your favorite examples
of web hypertext narratives?)
-Hypertext Workshop (Prepare an outline for your
hypertext project)
-Hypertext Presentations
-Narrative Experiments in Film
-Video Workshop
-Production Week
-Film/Performance Presentations
-Sow & Tell (What are your favorite games that
actually had some sort of narrative?)
-Game Design
-Games and Stories
-Game Workshop
-Game Presentations
-Award Ceremony
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Sources
(Selection)
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-Gallery of Student
Stories 1996-8 (works within this course):
web.mit.edu/21w765j/www/genres.html
-Alan Ayckbourn, "The Norman Conquests"
(1988)-Zork: A Computerized Fantasy Game:
www.csd.uwo.ca/Infocom/Articles/ieee.html
-Jorge Luis Borges, "The Garden of Forking Paths"
(1941)
-Movie "Groundhog Day" (1993)
-Eliza
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Scholary
Sources
(Selection)
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-Joseph Bates, "The
Role of Emotion in Believable Agents"
www.cs.cmu.edu/afs/cs.cmu.edu/project/oz/web
/papers.html
-Vannevar Bush, "As We May Think":
www.isg.sfu.ca/~duchier/misc/vbush/
-Georg P. Landow, "Hypertext 2.0" (1997)
-Lenny Foner, "Entertaining Agents: Julia",
http://foner.www.media.mit.edu/people/foner/Julia
-Brenda Laurel, "Computers as Theater" (1993)
-Janet Murray, "Hamlet on the Holodeck: The Future
of Narrative in Cyberspace" (1997):
http://web.mit.edu/jhmurray/www/HOH.html
-Vladimir Propp, "Morphology of the Folktale"
(1928;1968)
-Sherry Turkle, "Life on the Screen: Identity in
the Age of the Internet" (1995)
-Joseph Weizenbaum, "Eliza-- A Computer Program for
the Study of Natural Language Communication between
Man and Machine" (1966)
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Comments
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The primary focus
of the class is the development of narrative
projects. Projects can be web sites, computer
games, live action role-playing games, videos or
improv performances. Students are invited to
propose interesting projects to illustrate their
perspectives of the subject matter. All project
proposals must be approved by the instructors.
Students have to complete three main projects,
evenly scheduled through the semester: Hypertext
(individual or group) (Week 2-5), Film/Performance
(group) (Week 6-9), Game (group) (Week 10-13). At
the end of a semester, an informal award ceremony
will give bragging rights to students who have
completed exceptional work.
Classes consist of lectures, lab sessions and
student oral presentations
No programming experience is necessary.
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