www.dichtung-digital.de/2000/Simanowski/27-Feb


Index - Pref: 1 - 2 - 3 / - Def - Coll Writing - Hyperfiction - Hypermedia - Epilogue

The opening of this piece consists only of words, set up in a linear way. Nevertheless, the difference to printed literature is obvious. Some words are marked by color and, more importantly, the lines appear in a predetermined way, speeding up our reading so that we arrive in the text as breathless as the young woman in the text arrives in the train station from Moscow (see review in dichtung-digital).  

Another piece by the same author is entitled "Help". This work also consists only of words and the opening again speeds up our reading. Here words are programmed to appear in different windows representing different characters. The opening again sets up the speed of reading, this time it comes as a sort of dialog between the narrator and the character. Java windows represent the passengers, who are about to fling Jo out of the plane. Jo then finds himselves among four persons who all have their own hope regarding this new kind of fellow fallen from heaven. The Java windows give the person's comment, the connected text on the screen presents her inner thoughts. The story proceeds as a loop, Jo is in the plane again, the passengers fling Jo again, however, in this loop Jo's gender does change which turns the love-tables among the five characters too. This example gives an idea how text can be set up as sort of a stage-performance.

A third example totally different form these two is "Mass Transit," a story about seven people travelling through Manhattan on an warm Saturday evening in June. Clicking on the splashpage, we see a Preface. As is normal with such uncommon phenomena we are told how to deal with it. We learn different ways to navigate the text. First of all, we may look up the characters' introduction to learn who is in the play and where she is going.

Clicking on Delphine we get a introduction of Delphine, if we want to know more about her cousin we are brought to her introduction where, of course, a link to Delphine is provided as well. Then we have to decide how to navigate through the story. The alternatives are navigation by location, time or person.

The Clock brings up a chart on which we can point to a given person at a given time. Jason at 4-5 p.m. brings up the following piece of the story.

The busdriver just caused an accident. If we want to know how the "kid" saw the incident we may click on the hotword; if we would rather know who left the bus, we may click on the appropriate word. The map on the left side is not as empty as it was in the beginning. Now, at the end of the story, all the character's paths come together. If we want to change position or perspective we can do it in the map by clicking on any of the colored circles.

However one may judge the quality of this hyperfiction on the basis of those texts, this example -created by Freedom Baird within an Electronic Writing Seminar at MIT in 1996- is meant to explain how a story can be set up in digital shape. The point of this hyperfiction is to keep perspectives separate and to provide links between them. Thus, one can switch from one character to another and learn what he is thinking about the person he is just meeting. This is not anything that a writer wouldn't have provided in his text anyway. However, here the reader has to decide what he is interested in right now, whether she wants to follow this or this link. The effect is that one perceives the story more as a puzzle than as a coherent whole, and thus might become more aware of the coincidental links which life consists of. We know this concept of life as a puzzle from Robert Altmann's movie "Short Cuts" or from John Roderigo Dos Passos' novel "Manhattan Transfer", which might be alluded to in this hyperfiction's title and location. We have seen from this example how the alternative link structure of the web serves this concept in terms of storytelling. We also have seen how images can be included as illustrations of the character, as representation of space, that is to say, of time in space, and as a navigation map.

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