www.dichtung-digital.de/2000/Simanowski/27-Feb


Index - Pref - Def: 1 / - Coll Writing - Hyperfiction - Hypermedia - Epilogue

2. Definition and Typology

I pointed out that the listed features are only possible on the web and I will use this use of the web as a basis for my definition of digital litertature. The main criterion for this literature is the need for digitalization in order to realize such features as intermediality, interactivity and nonlinearity. In saying this I make two distinctions.

1. Traditional literature on the web does not belong to this group since it can be printed without losing any of its features. Being digital is not evidence enough, the digital existence has to serve more than just the purpose of distribution on the web.

2. The main reference point is not the web but digital shape. We talk rather about digital literature than literature on the web. Thus we include examples that exist on digital media other than the web, like diskette or CD-ROM. Actually, this distinction is appropriate since the literature under discussion started long before the web. And it is still distributed on diskettes or CD-ROMs, partly for economic reasons and partly because of the web's constraints on the speed of data transfer. The slowness of the web still decreases the enjoyment of working with sound and movie files or other byte-intensive applications.

On the other hand, one could say that collaborative writing only makes sense on the web. However, in spite of, or rather because of this objection one should use the term digital literature instead of literature on the web for the former is the broader term and includes the web equally, which can not be said for the latter. Collaboration as a genuine feature on the web is just one type of digital literature. Using the web as an umbrella term would focus only on this particular feature and therefore narrow our perspective.

I should add one comment about the terminology. I am using the term digital literature saying at the same time that this literature does not only consist of words. Since words are allianced with images, sound and even movies, it may be asked why I still refer to it as literature, and why I do not say digital art. There are two answers. One refers to tradition, and one to proportionality.

1. The phenomenon we are dealing with began when computers were not yet grown up enough to present images and sound. The first well-known example of digital literature, Michael Joyce's hypertext novel "Afternoon. A Story", appeared in 1987. It was distributed by Eastgaste Systems on diskette and consisted only of words. Concerning this example and also the later but equally well-known hypertext novel "Victory Garden" by Stuart Moulthrop (1991), it was pretty plausible to apply the term hyperfiction. This term refers to hypertext, as a certain technology of text presentation, and to fiction. The term hypertext or hyperfiction is still in use, though with a broader sense of the term 'text' that now includes the language of images, sound and movies as well. I use the term literature in this broader sense as the term text is used above. However, I am not using the terms hypertext or hyperfiction as an umbrella term, since those are misleading for their reference to multilinearity as the supposed main feature. We will see that many examples of digital literature are not multinear at all.

2. Another reason to keep the term literature is that the examples we are dealing with mainly employ words. The proportion of words in relation to graphics and sound devices still distinguish it from the audio-visual media. This will change with the development of better hardware and software that is already causing a multimedialization of the web. We might then look for another term such as narrative. In German we might go back to the term Kunst in the way it was understood in the 18th century before its differentiation into 'art' such as plastic forms or painting, on the one hand, and 'literature,' on the other hand. Today in German the term Kunst would, for its exclusion of literature, be as equally misleading as Literatur is.

For these reasons I suggest using the term literature but to take it less literally than normal. I would also suggest thinking the same way about the term >text< as it appears in this talk.

Having clarified what belongs to digital literature and what does not, we still face a chaos of phenomena that needs to be put in order. This goal itself is questionable, not as much for the web's traditional commitment to anarchy, as for the mixture of features we encounter in actual examples. However, it may be helpful to describe some general types of digital literature that furnish us with a base from which we can set out to de-differentiate it again should this prove necessary.

I discern the following general types of digital literature - the third column markes the key feature of each type. The notes in parentheses show optional features:

Collaborative Writings

Text that requires digital existence on the web for production reasons.

Multiple Authorship
Interactivity
(mono- or multimedial)
(linear or multilinear)

Hypertext, Hyperfiction

Multilinear text that provides the reader different ways to navigate through the work.

Multilinearity
(mono- or multimedial)

Hypermedia

Alliance of words, images, sound and movies.

Intermediality
(linear or multilinear)

These three general types I will now exemplify.