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Gossipy Writing:
Chatting in the Age of Modem Fever
[German]
Uwe Wirth
investigates the consequences which follow from the
aspect that electronic media bring people
"together" over social and local distances. The
"written to the moment", characteristic of the
letter novel poetics in 18th century, turns into
the "transmitting to the moment". The expectation
of getting new mail leads to "modem
fever".
http://www.dichtung-digital.com/2002/modemfieber/wirth.htm
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About/From Love
to the Medium [German]
Ulrike
Landfester looks back on the historical love letter
and underlines the "hallucination of consensus" and
the tension between authentic and strategic
speaking. Cyberspace changes the parameter of love
communication through new techniques to perform
like gender swapping.
http://www.dichtung-digital.com/2002/modemfieber/landfester.htm
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Werther's Newest
Oldest Suffers [German]
At least with
Cervante's Don Quijote literature
constitutes an implied self negation: The warning
to step out of the text and to face real live. The
Werther-Fever proves how literature was
misunderstood and such warnings ignored. Peter
Gendolla discusses whether this paradox remains in
digital literature as well.
http://www.dichtung-digital.com/2002/modemfieber/gendolla.htm
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love@netliterature?
[German]
Beat Suter's
little survey on "Love in Netliterature"
concludes: Digital literature dealing with
love is as rare as good digital literature as such.
None of the six award winners of the competition
literatur.digital (2001) picks up this topic, among
the 20 nominees only five. Does connected
literature lose interest to write about people
connected to each other?
http://www.dichtung-digital.com/2002/modemfieber/suter.htm
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160 Letters Love
[German]
How do you
communicate a feeling as SMS? Alexander Roesler
pins down five characteristics: its short, written,
immediate, private, and without object. This leads
to limitations as well as expansion concerning the
ways to express love.
http://www.dichtung-digital.com/2002/modemfieber/roesler.htm
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Affairs and
Weddings in Online Games [German]
Readers of the
interactive Caroline online are
involved in a classical story of emancipation. In
the massive multiuser online roleplaying game
Everquest the wedding of two avatars shows
the fragile and ironic design of love stories and
identities even where one never would expect it.
Fotis Jannidis explores the the discourse of love
in an aesthetical online setting.
http://www.dichtung-digital.com/2002/modemfieber/jannidis1.htm
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