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www.dichtung-digital.de/Theorie/index-e.htm
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Crisis of
Understanding. Reading Competence after PISA
[German]
The threat by new media to the book seems to be
over. The PISA study underlines: German students
should spend more time with books than with their
computer. Do teachers with such an approach really
meet the demands of pedagogical responsibility?
About reading competence in the age of digital
media, the teacher's willingness to learn, and the
return of the Mandarines.
http://www.dichtung-digital.org/2003/1-simanowski.htm
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When Hypertext
became uncool. Notes on Power, Politics, and the
Interface
[English]
Henning Ziegler describes some of the structural
limits of authoritative hypertext works and of the
cultural interface in which they are perceived by
looking at new media objects such as Victory
Garden, the AOL interface, and the Netscape/Mozilla
browser software. Rather than 'unmasking' hypertext
as something that does not have the potential for
resistance that it seemed to have, Ziegler argues
that hypertext, when understood as the totality of
computers that are linked through the internet, on
a formal level does promote an authoritative shift
in the politics of new media objects
http://www.dichtung-digital.org/2003/1-ziegler.htm
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Vannevar Bush,
Weblogs and the Google Galaxy
[English]
While hypertext has not proved to embody the
qualities of the ideal post-structural text and the
WWW has not fulfilled the document-association
function of Bush's Memex, weblogs do facilitate the
exchange of information across the Internet. Dennis
G. Jerz sees in Googles purchase of the
popular weblogging platform Blogger a shift towards
content production that may create a conflict of
interest but nevertheless sees in Google the
synergy necessary to fulfill Vannevar Bushs
vision.
http://www.dichtung-digital.org/2003/1-jerz.htm
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Matter of Time:
Toward a Materialist Semiotics of Web Animation
[English]
John Zuern is not satisfied with the generalized
genuflection to "code" and the fetishistic faith in
immateriality in new media studies. He calls for
the rematerialization and rehistoricization of our
reading of new media and advises to ask small,
old-fashioned questions about craft. His discussion
of extra-textual details shows how what begins as a
functional characteristic turns into a more
''purely" aesthetic element (Dakota) and how
technological equipment creates the "mystery" of a
piece (Iris).
http://www.dichtung-digital.org/2003/1-zuern.htm
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Bodies and
Technologies in Multiplayer Role-Playing Games
[English]
Role-playing
games create fictional spaces within which
imaginary, exotic, and often heroic identities can
be acted out. MMORPGs, Massive Multiplayer
Role-Playing Games, offer increasingly complex and
complicated networks of player interaction - here
playing becomes especially time-consuming and at
times even boring. Randi Gunzenhäuser compares
Diablo II and Dark Age of Camelot and
concludes that MMORPGs do not form a homogeneous
genre but offer very diversified, even oppositional
playing experiences.
http://www.dichtung-digital.com/2002/11-10-Gunzenhaeuser.htm
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Nika Bertram's
Der Kahuna Modus as Novel and as Computer
Game [German]
Bernd Hartmann
analyses the Kahuna Modus following the
question what governs a transcription of a linear
printed novel into an interactive computer game.
The computer game is a medium of its own but
supports ways of reading and interpreting the novel
under new perspectives.
http://www.dichtung-digital.com/2002/11-10-Hartmann.htm
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