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The Frontiers
between Digital Literature and Net.art
[English]
Joan Campàs shows how the frontiers between
the various disciplinary spheres are disappearing
in the digital world. He sets out the basic aspects
of what is known as digital art and compares them
with the concepts of Roland Barthes on the
post-modern text. He finally checks the theoretical
model by letting a series of online works
speak.
http://www.dichtung-digital.org/2004/3-Campas.htm
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Digital
Literature and Theoretical Approaches
[English]
"From a
literary point of view, we are living through a
time characterised by disenchantment with the
oldest form of the modern revolution: hypertext.
The initial enthusiasm has given way to more
skeptical tendencies." - Laura Borràs
Castanyer introduces the research project
Hermeneia, the conference Under Construction.
Literatures and theoretical approaches, the subject
itself and the "history of discontinuities and
ruptures" behind it.
http://www.dichtung-digital.org/2004/3-Castanyer.htm
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Configurative
Praxis in Computer and Video Games
[German]
How do computer
games develop? How can the player change the game
and bypass its rules? Should one be allowed to sell
game characters on eBay? Are computer games able to
serve as means of political communication? Julian
Kücklich discusses these and other
questions.
http://www.dichtung-digital.org/2004/2-Kuecklich-b.htm
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Cyberspace,
Cybertexts, Cybermaps [English]
Marie-Laure
Ryan distinguishes four different types of space in
digital texts: 1) The physical space of the
fictional world represented by the text. 2) The
architecture of the text. 3) The material space
occupied by the signs of the text. 4.) The space
that serves as context and container for the text.
Her extensive essay discusses digital texts that
exploit each of these four types of space with
special attention to the use of maps as
interface.
http://www.dichtung-digital.org/2004/1-Ryan.htm
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Trap of
Interaction. On Aesthetics of Spectacle in
Internet [German]
Interaction is
often praised as the realization of utopian
theories of communication. Roberto Simanowski is
rather afraid the everyman artist will just add a
new aspect to mass culture and allow the 'culture
industry' disguise in such praised concept
http://www.dichtung-digital.org/2004/1-Simanowski.htm
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Cinematography
and Ludology [English]
Bo Kampmann
Walther calls the relationship between games
(ludology) and films (cinematography) lucidography.
His essay inquires deeply into the various
intermediations of games and films. His conclusion:
not only do computer games inherit some of the
well-wrought aesthetic and functional means of
cinema, both films and games continue to copy forms
of attraction from each other in an increasingly
rapid pace.
http://www.dichtung-digital.org/2004/1-Walther.htm
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