|
|
www.dichtung-digital.com/Theorie/index-e.htm
-
I 21
|
+
| new
|
Playable Media
and Textual Instruments
[English]
Noah Wardrip-Fruin introduces his concepts of
"playable media" and "textual instruments" as an
attempt to discuss a number of things that we play
(and create for play) but that are arguably not
games. They can rather be described as textual and
literary structures for which play is a primary
means of interaction.
http://www.dichtung-digital.com/2005/1/Wardrip-Fruin
|
|
Principles and
Processes of Generative Literature
[English]
Jean-Pierre Balpe defines generative literature as
the production of continuously changing literary
texts by means of a specific dictionary, a set of
rules and the use of algorithms. He demonstrates
that texts being produced by a computer and not
written by an author, require a particular way of
"engrammation" and a specific way of reading.
http://www.dichtung-digital.com/2005/1/Balpe
|
|
Code, Cod, Ode:
Poetic Language & Programming
[English]
Mutation or modulation of words manifest
orthographic relations between variants but
sometimes also suggest more elusive relations. Loss
Pequeño Glazier looks at poems, which use
arrays and empty space as solid material in
strings. What is of use in this method is the
concept of precise poetic analysis, of the
relevance of position, location, and structure as
crucially important in reading code as poetic
material.
http://www.dichtung-digital.com/2005/1/Glazier
|
|
E-Learning and
Literary Studies: Towards a New Culture of
Teaching?
[English]
The introduction of digital technologies into the
learning process has led to the creation of new
educational spaces such as web-based Virtual
Learning Environments. Laura Borràs
Castanyer introduces the e-learning activities of
her "Comparative Literature" module at Universitat
Oberta de Catalunya (UOC) in Barcelona.
http://www.dichtung-digital.com/2005/1/Castanyer
|
|
Is this
hypertext any good? Evaluating quality in
hypermedia
[English]
What is quality in hypertext? How do we judge a
hypertext collection of documents (or web) to be
successful or unsuccessful, to be good or bad as
hypertext? How can we judge if a particular
hypertext achieves elegance or just mediocrity? To
answer these questions George Landow proposes a
number of basic rules a hypertext should
follow.
http://www.dichtung-digital.org/2004/3-Landow.htm
|
|
Six Problems in
Search of a Solution
[English]
Markku Eskelinen discusses the challenge of
cybertext theory and ludology to literary theory in
six steps. Among others he asks how we should
extend literary narratology beyond its print
heritage, demands readers and scholars to give up
the idea of literary wholes and to pursue happiness
in the form of parts, phases and playthings, and
shed some ludological light into the recent trend
of building textual instruments and instrumental
texts.
http://www.dichtung-digital.org/2004/3-Eskelinen.htm
|
|
|