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www.dichtung-digital.de/Theorie/index-e.htm
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Game structure
and narrative structure in graphic adventure games
[German]
Nothing new
under the sun. - Klaus Walter analyzes the specific
potential of "interactive narrative" in adventure
games. He separates game-play and narrative and
describes "interactive narrative" as an additive
chain of selections which generate nothing more
than simple changes between playful and narrative
units.
http://www.dichtung-digital.com/2002/02-25-Walter.htm
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Concreativity as
a category of digital literature
[German]
Please continue
writing yourself right here! - The scientific
research of projects by several authors finds
itself not only in a jungle of definitions but in
need of thorough research. Judith Mathez takes a
critical look at some definitions and introduces us
to the category of "Concreativity". She places
multiple authoring in a literary and sociological
environment. And she analyzes some central
characteristics of this literary category of
"Concreativity" with examples of digital media for
children and young adults.
http://www.dichtung-digital.com/2002/02-25-Mathez.htm
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Narrative
structures of screen games. "Riven" versus
"Pokémon" [German]
"Riven" and
"Pokémon" are two classic screen games which
use two different narrative concepts. In Riven the
player is immersed by narrative density and a
first-person perspective, in Pokémon the
immersive aspect is to be found in the dialog
structure of the game. Mela Kocher draws parallels
to face-to-face-communication and reading of
literary print-texts with means of speech act
theory and iser's reader response theory.
http://www.dichtung-digital.com/2002/02-25-Kocher.htm
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can we run games
on the human game-console? play or eject?
[German]
the provocative
question is the starting point for the two-sided
essay by rené bauer and joachim maier -
which again is part of their amazing project of
collaborative writing experiments. the central
subject is "zusammenzüge", merging objects in
gaming worlds. is your screen starting to flicker?
are we still playing? how much should a game
designer earn? can be be played on? play or
eject?
http://www.dichtung-digital.com/2002/02-25-Bauer-Maier.htm
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Transmedialization:
An interart transfer by Karin Wenz
[English]
Transmedialization
describes the transfer of text from one medium to
another. It is a special type of "remediation":
closely related to a specific text.
Transmedialization may parallel or develop the
source text. The question is: Which aspect is
foregrounded and which is hidden by the
transmedialization? Karin Wenz distinguishes with
Bruhn 4 cases of transmedialization: integration,
inflection, adaption, and enactment...
http://www.dichtung-digital.com/2002/01-05-Wenz.htm
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poetopology.
folded space, traversal machines and the poetics of
emergent text. by Hanjo Beressem
[English]
Beressem
advances three propositions about a number of
questions concerning the 'hypertextual field': 1.
Space - Drawing on Deleuze, he proposes the figure
of 'folding' , - rather than 'linking', 'surfing'
or 'navigating' - as a way to think of textual
movement; 2. dynamics of hypertext - Beressem
applies Aarseth's definition of cybertext; 3.
'emergent text' - Beressem considers some of the
problems and possibilities surrounding the creation
of 'autopoietic texts' through specific
programmings of the traversal
hypertextmachine.
http://www.dichtung-digital.com/2001/11/10-Beressem
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