Markku Eskelinen
& Raine Koskimaa (eds.) "There
exist a few things all the practitioners
in the networked and programmable media
can agree upon: we are facing new
aesthetic and literary and textual objects
functioning in ways that run counter to
the basic assumptions of dominant
theories.The articles in this Yearbook
take their cue from Espen Aarseth's
definition of cybertextuality, describing
and exploring the communicational
strategies of dynamic texts. The
cybertext theory may not solve all the
problems and riddles in the rapidly
expanding field of digital textuality, but
it is the most heuristic and reliable
point of departure so far. Here too it is
a perspective allowing us to make
elementary sense of the medium and start
alking across traditions, practices,
conventions and technologies. With the
mix of scholarly articles, interviews, and
technical papers, this book hopes to
create a broad forum for cybertext
discussion, in which practitioners,
developers, designers, users, critics, and
scholars may participate." Content - There
is no easy way to repeat this -
introduction by Markku Eskelinen &
Raine Koskimaa
CyperText. Yearbook 2000
2001 Research Center for Contemporary
Culture
University of Jyväskylä
202 pp, Paper, $21.50 by current rate (March 01) +
shipping
ISBN 951-39-0905-0
Transfiction - Alok Nandi & Xavier
Marichal
- Do you think you are part of this?
Didital text and the second pereson
address - Jill Walker
- (Introduction to) Cybertext
narratology - Markku Eskelinen
- The sense of technology in postmodern
poetry - Interview with Brian
McHale
- In the event of text - Interview
with John Caley
- The moving word. Towards the theory
of web literary objects - Janez
Strehovec
- Reading
Victory Garden. Competing
interpretations and loose ends -
Raine
Koskimaa
- GZIGZAG. A plattform for cybertext
experiments - Tuomas Lukka &
Katariina Ervasti
- Allegories of space. The question of
spatiality in computer games - Espen
Aarseth
- Ephemeral games. Is it barbaric to
design videogames after Auschwitz? -
Gonzalo Frasca
- The analog experience of digital
culture - Stuart Moulthrop