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Noah
Wardrip-Fruin and Pat Harrigan (Eds.)
First Person. New Media as Story,
Performance, and Game
MIT Press 2004
350 pp., 64 illus., $39.95/£25.95 (CLOTH)
ISBN 0-262-23232-4
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Electronic
games have established a huge
international market, significantly
outselling non-digital games; people spend
more money on The Sims than on
"Monopoly" or even on "Magic: the
Gathering." Yet it is widely believed that
the market for electronic literature --
predicted by some to be the future of the
written word -- languishes. Even
bestselling author Stephen King achieved
disappointing results with his online
publication of "Riding the Bullet" and
"The Plant."
Isn't
it possible, though, that many hugely
successful computer games -- those that
depend on or at least utilize storytelling
conventions of narrative, character, and
theme -- can be seen as examples of
electronic literature? And isn't it likely
that the truly significant new forms of
electronic literature will prove to be
(like games) so deeply interactive and
procedural that it would be impossible to
present them as paper-like "e-books"? The
editors of First Person have
gathered a remarkably diverse group of new
media theorists and practitioners to
consider the relationship between "story"
and "game," as well as the new kinds of
artistic creation (literary, performative,
playful) that have become possible in the
digital environment.
This
landmark collection is organized as a
series of discussions among creators and
theorists; each section includes three
presentations, with each presentation
followed by two responses. Topics
considered range from "Cyberdrama" to
"Ludology" (the study of games), to "The
Pixel/The Line" to "Beyond Chat." The
conversational structure inspired
contributors to revise, update, and expand
their presentations as they prepared them
for the book, and the panel discussions
have overflowed into a First Person
web site (created in conjunction with the
online journal Electronic Book
Review).
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