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dear
dd-readers
i am pleased to present the
first guest edited issue of dd.
as a guest editor and
frequent contributor i would like to share a few general
thougths with you.
the german speaking scene
of "netzliteratur/hyperfiction/netart/and game theory"
is a rather progressive and dynamic one. it offers many
different angles to the international community. however all
contributions to this issue will be in german. as the
dominating subject of this issue of dd i chose "computer
games", a topic that has not yet found a lot of recognition
among univiersities, literary critics and researchers but
certainly has a potential which might compare with film- and
hypertext-theory.
but before elaborating on
the manyfold contributions a word about the surprising
change of this magazine since its last issue: as the
guest editor i was as much surprised as you when i received
the news form roberto simanowski that from now on he will
have to charge for access to dd's archives. i don't like it
that dd-contributions will have to be paid for from now on.
this makes it difficult for all the independent researchers
and readers to access and link to specific texts and topics.
it also makes you think twice if you want to make a
contribution to dd or if you rather go somewhere else. i
personally think this will cause more problems than gains.
however i perfectly understand that dd has to look for a
solution to keep the magazine afloat and preserve the
quality and reputation it has established over the last
three years. we are aware that there is no comparable
magazine out there - and the price for a subscription is
more than reasonable.
the real problem for the
editor in chief who put all his effort in this magazine is
the unspoken fact, that no university has been willing to
take the thorough and rich project on board. no
publishing-company has been found to support the journal, no
organization has made a considerable financial contribution
and no 'wealthy' sponsors have been found to support the
magazine. in fact even the server-space has to be forked out
by the editor in chief himself ...
now you might tell me, that
is no news to us, we all struggle with the same problem. we
too do a lot of unpayd work just to make our projects
happen. and indeed, we do ... no question about that. and we
tend not to make a fuss about all the days and nights which
we invest in those projects. but at some point we all need a
break and a change since the real world forces us to earn
some money for a living. there are diverse solutions to this
basic dilemma. unfortunately a common solution is to cut
back on those innovative projects ... another one is to
charge for its services. each of us might have a different
solution. my solution in this case is a mere suggestion:
urging the community of professional researchers to find
effective ways of supporting or maybe even incorporating dd
in order to free the archived texts from charges as soon as
possible.
now a short
introduction to the new issue 22 of dichtung digital and
its 21 texts of 16 different authors:
space, time and
bodies/objects in computer games are the dominant topic of
the following seven contributions:
"Raum, Zeit und Körper
in Actionspielen. Max Payne." by Randi
Gunzenhäuser.
"Wiggles. Unsicherer Raum und zyklische Zeit." by Karin
Wenz
"Objekt-orientiertes Spielen. Ich bin, was ich kontrolliere!
oder Wieso Gregor Samsa im Computerzeitalter als PacMan
aufwachen würde ..." by Mirjam Weder
"lauffähig auf der spielekonsole mensch? play oder
eject?" by rené bauer, joachim maier and
http://www.nic-las.com/p1ng.
"Adventures als Ereignis und Zählung." by Claus
Pias.
"Eintauchen in die Anderswelt. Immersion und
Virtualität." by Daniel Ammann.
"'Unreality': Raum als Subtraktion von Welt. Spiele zwischen
Realität und Möglichkeit." by Beat
Suter.
narrative of computer games
is the topic of no less than five contributions:
"Erzählstrukturen von
Bildschirmspielen. Riven vs. Pokémon." by Mela
Kocher.
"Spielwelten. Pixel-Bücher machen Geschichte(n)." by
Mela Kocher.
"Nichts Neues unter der Sonne. Spiel- und
Erzählstrukturen in graphischen Adventure Games." by
Klaus Walter.
"Genettes Modus der Ordnung. Zentrales Strukturproblem
kinderliterarischer Szenarien auf CD-ROM?" by Traudl
Bünger.
"Spielwelten. Das Verhältnis von Raum und Zeit in
Computerspielen." by Kai Thomsen.
you also find a review of a
website for game studies:
"Informationszentrale
für Game Studies oder private Ressourcen-Sammlung?
Website Review." by Anja Rau.
several contributions are on
hyperfictional reading, reader response, 'concreative'
writing and 'collaborative' experiments:
"Die Erfahrbarkeiten
hyperfiktionaler Lektüren. Rezeptionsästhetische
Aspekte narrativer Online-Texte." by Christian
Bachmmann.
"Hier bitte selber weiterschreiben! Konkreativität als
Kategorie digitaler Literatur." by Judith Mathez.
"Interaktive Kinder- und Jugendmedien. Ein Bericht." by
Judith Mathez.
"mehrwertiges schreiben und in extensions denken.
erfahrungen mit dem kollaborativen schreibtool nic-las und
seinen ausweitungen." by joachim maier, rené bauer
and http://www.nic-las.com/stalker.
"Das Buch ist tot! Es lebe das Buch!" Rezension von Douglas
'The End of Books ...'." by Beat Suter.
not to miss the two
book-reviews on aesthetics of hypertext:
"Digitales
Drachentöten. Rezension zur 'ästhetischen
Dimension einer digitalen Literatur'." by Christian Bachmann
"Zur 'Kritik eines digitalen Mythos' ... oder: von den
Schwierigkeiten einer Hyper/Text/Kritik im Flachland
2-dimensionaler Texte." by Heiko Idensen
and the questions asked in a
review of 'the language of new media' which lead full circle
back to the topic of space, time and structure of new media
objects:
"Die Sprache der neuen
Medien lesen und schreiben? oder Fragmente einer 'Language
of NO MEDIA'." by Heiko Idensen
a third of the contributions
were presented in a shorter form at the "explorativer
workshop raum und zeit in interaktiven kinder- und
jugendmedien" from last november in zürich.
i hope you enjoy the
reading.
london, 24.03.2002: beat
suter
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