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Live Action Role Playing Games (LARPs)

The focus of ProCon are the two evening LARPs that happen on Friday and Saturday evening. These are pre-registration LARPs - you should contact the GMs in advance if you want to be assured a character.


Widening Gyre


(Friday 8pm - 2am) - Smith-Buonano
GM: Hillary K and David C - gyregms@yahoogroups.com
Website

His Majesty Welcomes You
To the Annual Unity Day Masquerade Ball
And In Honor of the 75th Anniversary of the Treaty of Vulte,
The Ceremonial Renewal of the Historic Peace Accord

75 years ago, a long series of destructive wars between Oris and Ameday came to an end with the historic Treaty of Vulte, ushering in an unprecedented period of peace and prosperity between the two nations. The anniversary has been celebrated since by a joint festival for both nations, hosted in the capital of Oris.

The Unity Day Masquerade Ball, hosted by the King in the Falcon Palace in Karies, is the social event of the season, with the nobility of Oris gathering in glittering splendor to display their best finery, seek prospective suitors (or lovers), exchange information on the latest scandals and gossip, meet the reclusive and curious people of the Amedan delegation, and perhaps even arrange a few lucrative business contracts. This year’s Unity Day marks the expiration of the original Treaty of Vulte, and the King has announced his intention to stage a ceremonial renewal of the treaty at the annual Ball to mark his expectations of lasting peace between the nations.

But although the past 75 years of peace have seen prosperity and security previously unknown in both nations, there are still the odd rumblings of dissent, and the occasional rumor of odd things taking place in the provinces…

Note: The pre-game meeting will start at 8PM sharp. Be in the out-of-game room and ready at 8.


The Second Dawn


(Saturday 7:30pm - 2am) - Smith-Buonano
GMs: Ben P, Kristen M, James P- seconddawn_gms@yahoogroups.com
Website

A one-shot science fiction roleplaying game with post-apocalyptic and cyberpunk elements.

Over three hundred years have passed since the Cataclysm, when the old governments fell as war ignited the earth and shrouded the skies. But new civilizations have arisen from the ashes of the old, starting to reclaim the glories of bygone ages while avoiding the terrible temptations of black science that destroyed the earth once. Here in New Providence, the industrial capital of the Eastern Union, mankind is ready to reach back to the stars once again. The Second Dawn, the first spaceship in centuries, will launch tonight carrying a satellite that will make global communications possible once again. But it also carries hope- hope that mankind will be able to pierce the Shroud that dims the moon, and thereby regain contact with the lost colonists and sciences scattered across the solar system. A project as visionary as the Second Dawn has attracted doubters and enemies, those who fear dark science in its construction or beyond the Shroud, or simply decry its waste and hubris. Despite political unease, the President of the Union has come to New Providence to celebrate the launch of the Second Dawn and oversee the glorious festivities surrounding the occasion. Before morning comes, mankind will see a new age begin... one way or another.


Field Trip


(Sunday 3-6pm) - Smith-Buonano
15-40 Players
GMs: Dana T, Kristen M (with character development by Izzy K)
Website

It’s 2022 and the world has changed for the better in all ways! You are a group of high school sophomores from a misfit class on a field trip to a water park. What wacky hijinks will your classmates have in store for you? Whose secret crushes will come to light? What angst will befall the teen-aged soul? Will any of your teachers survive the trip?

Field Trip is a short, daytime larp with an emphasis on a lot of running around craziness rather than politics and intrigue. The feel will be somewhat similar to Paranoia larps of the past.

Tabletops

During Saturday and Sunday afternoons, there are quite a few one-shot tabletops. Remember - Saturday afternoon events are on the 3rd floor of Wilson. Sunday is back in Smith-Buonano. While it is good to contact the GMs in advance, there may be extra characters for some games on a first-come, first-serve basis.


A Promise in the Rain


(Saturday 11am-3pm) - Wilson 304
1-5 Players
GM: Nate F - apromiseintherain@eryri.org

"It is said that the musings of the human mind have a tendency to slide away from those topics it is not disciplined enough, or brilliant enough to encompass. It can be equally said, however, that they have a tendency to avoid those topics it is wise enough to fear.

"In the spring of 1927, a man and a woman go out for a night on the town. He is a wealthy financier. She is the eldest daughter of an even wealthier widower. In the greasy rain the following dawn, he is found dead - a spike of unnatural quality driven through his throat. Of her, there is no trace.

"There are few who could truly face such a case without fearing for their sanity. The police are not amongst them. So a grieving father must turn to others; but what is to become of the souls bent to such a task? What will they find? What will they learn? And in learning it, can they turn back?"

A Promise In The Rain is a horror story set in the 1920s. It uses the ORE Nemesis system, with some minor modifications. Further questions can be directed to the GM at the above address.


The Snow Princess


(Saturday 11am-3pm) - Wilson 306
5 players
GM: Matt M - matthew.mitchell@erg.com OR iralith@comcast.net OR 617-899-4118

Ryme’s a lone and frozen city. It’s really quite beautiful, when the Sunday climbs over the mountains and brings a cold white light to the streets and squares and the King’s palace. But it’s not in a lot of the tourist guides. The nearest starport is quite a way south, and it turns out that the only way to Ryme from there is a sort of sledge, an ornate enclosed thing pulled by a great shaggy animal with three sets of horns. The driver said it was odd, the five of you coming at once--he only makes a run to the port once every few days, but even so he generally gets one or two passengers at most. The answer to that riddle’s a riddle in itself, though: the clasp of his cloak is a little jewel made of goldwire.

One of the most valuable substances in known space, to any civilization that uses computers--and the citizens of Ryme use it for trinkets! They say they make it into little picks, to chip away the ice on their kvass-glasses! That’s the sort of rumor that’ll draw alien adventurers from all quarters . . . which is why you’re here. You think.

“The Snow Princess” is a fantasy/adventure/sci-fi/fairytale sort of game, using a diceless trait-based barely-a-system that I’ve employed in the past.


BlizzCraft: Dragons of Time


(Saturday 11am-3pm) - Wilson 303
4-7 players
GM: Mackie C - mcoard (at) gmail (dot) com

Blown by fierce winds, sand whips about you, sent from the dunes of the desert Tanaris. The "Timeless One", your master, has summoned you here from your normal duties of guarding the time stream from intruders. Part dragon, part mortal, you and those like you stand before the great bronze wyrm Nozdormu, Aspect of Time. He seems strained and disoriented as if bearing some great burden. You wait.

"My... children... The time stream is in danger as never before. A demonic, flaming spawn of chaos has embarked on a chilling quest that will annihilate reality as we know it and may jeopardize all Craft. He is contaminating the time stream of this world and others, causing near irreparable damage. You must find and stop him while I hold reality together as best I can."

"Your journey begins on a world named Aiur, governed by a race known as the Protoss. My three aids that I recently found - Erik Ingimar "the Swift", Baleog Gunnarr "the Fierce", and Olaf Egill "the Stout" - will guide you on your journey and supply you with everything that you might need. I would see his face before his end so that I might tell him in person that his madness ends here, betrayer."

BlizzCraft: Dragons of Time is a game that any fan of Blizzard games (Strategy and RPG) will likely appreciate. The game uses a simplified d20 system and can take anywhere from 4 to 7 players. The pre-generated characters are accomplished in power and capabilities. A major feature of the system is the inclusion of Craft Points, which enhance the options and power of player characters.

If you are interested in playing, please send me an e-mail (listed above) so I can gauge interest and send you more information. Please include any prior knowledge you have of d20 and/or Blizzard products.


Red & Black


(Saturday 3pm-6pm) - Wilson 304
Any number of players (including Adam)
Hosted by Adam K (sn0wshrew [at] gmail [dot] com); GM'd by no one.

This is an experimental GM-less tabletop of my own devising - somewhere between a normal roleplaying game and a collaborative storytelling game such as Once Upon A Time. It uses ordinary playing cards to represent characters, mediate conflicts, and represent players' influence over the game. Scenes and characters can be considered "investments" to acquire more cards - if your scene generates a lot of conflict, or your character is sought-after in many scenes, your influence over the story will grow. The setting, plot, and characters are all created fluidly during play as players spend their influence to define the gameworld, introduce characters, and begin scenes. Marvel at the group's creativity as you collaboratively invent a world with the other players in record time! Scoff at old-fashioned tabletops that give one player all the power, but come prepared to proactively make things up - all for the good of the story!

Email me (address listed above) if you have questions.


The Way Home


(Saturday 3pm-6pm) - Wilson 306
4 players
GM: Ilya M - ilya.medvedev@gmail.com

2114 AD. Several light years from Earth.

At first it was very exciting to be on the VonBraun, the first faster-than-light starship in human history. After the novelty of this first trial voyage wore off a bit, the tension between the TriOptimum scientists and other civilians on the VonBraun and the military on its armed escort, the UNN Rickenbacker, became quite obvious. While it did not get beyond a few disciplinary problems in these past few months, it seems like everybody was waiting for something critical to happen.

Luckily, that is when the ships received a distress beacon from Canopus 5 - a planet millions of miles outside of colonized space. A few days ago you reached the planet and some of the top scientists and heads of TriOptimum went down with a military escort. They returned after a full day of exploration, cleared an entire deck of the VonBraun of all personnel and suspended experiments there. Only a few scientists and the big shots from the military and TriOptimum have been there for the last couple of days, though it seems like they are letting more people return now. Everything has been very hush hush and all you've heard is that there might have been some breakthrough scientific discovery on Canopus 5. There certainly seems to be more military on the ship now than before, and not just around that deck.

Just a few hours ago you were sitting in the cafeteria, starting your meal when the onboard AI made an announcement that a "dangerous materials leak" has occurred. Clearly someone in the military is bored enough to yet run another drill... You got together with your assigned emergency group of table companions and went to nearest safe room. You all finished your lunch from the rations and waited for the drill to be over. These rooms are automatically locked from the outside for 24 hours to prevent anyone from leaving before the emergency is over. Usually these drills are over within an hour or so, but no one has come to let you out so far and you are wondering if something might be wrong after all. There have been some strange noises and garbled messages over the intercom, though you have not been able to actually raise anyone to talk to, as it seems to be malfunctioning. But in a few minutes the automatic locks should be disabled and you will be able to find out exactly what is going on...

"The Way Home" is an adventure horror one-shot set in the System Shock 2 world a few days before the video game starts. System will be light and homebrew (via extensive consultation with Adam K). If you are interested email the GM (address listed above).


The Spanish Ambassador's Daughters


(Sunday 11am-3pm) - Smith-Buonanno 206
6 players
GM: Matt W - deliverator@gmail.com

"The Spanish Ambassador's Daughters" is a BurningWheel one-shot inspired by Alexandre Dumas' portrayal of 1600's France.

Paris, sometime in the early 1600's. The Captain of the Musketeers lies on the brink of death, his corrupt and pompous son poised to take his place. Was he behind his father's sudden illness? The Spanish Ambassador is arriving in town, accompanied by his daughters. One is a famous surgeon—can she save the Captain? The other is a femme fatale with her own agenda—will she succeed in her nefarious plots? The Ambassador himself is a very powerful man who has the ear of two kings—why is he really here? And a mysterious duelist, respected by the Musketeers but known only by a false name, sits quietly in the corner of a tavern, nursing dreams of revenge along with his beer... will they come true?

This game is intended as an introduction to the BurningWheel Fantasy RPG. No prior knowledge of the system is required (bring your d6's, though!), and there are few fantastic elements to the game. The focus will be on intrigue and Dumas-style derring-do.

Contact Matt at the above email to sign up or if you have any questions.

Video Program

Organized by: Dana
Throughout Saturday and Sunday there will be videos playing for everyone's enjoyment. Here is a schedule with descriptions.


Stargate SG-1


(Saturday 11am-1pm) - Wilson 309

Highlight episodes from television's longest-running sci-fi show. "Indeed."


Things You Find On The Internet


(Saturday 1pm-3pm) - Wilson 309
(Sunday 1pm-3pm) - Smith-Buonanno 106

A two hour collection of amusing internet downloads. Come get your fix.

  • Anime Music Videos 2006 Viewers' Choice
  • Chad Vader: Dayshift Manager
  • Highlights of Photoshop Phriday
  • Random other gems

  • Babylon 5


    (Saturday 3pm-6pm) - Wilson 309

    Highlight episodes from J. Michael Straczynski's famous sci-fi series. "There is a hole in your mind." "What do you want?"


    Buffy, The Musical, Sing-Along


    (Sunday 12pm-1pm) - Smith-Buonanno 106
    Organized by: Nitsan

    Watch Buffy The Vampire Slayer's Musical "Once More, With Feeling" and sing along with the cast.

    A short introductory explanation will be given before we start for those of you wondering what a Vampire Slayer is and why anyone would name their daughter Buffy, or more complicated things, like what the shit hitting the fan in this episode actually is. Lyrics will be provided for anyone who wants them.

    Inspired by similar musicals at the Coolidge Theatre.

    Other Activities

    Potluck Dinner


    (Saturday 6:30-7:30pm) - Smith-Buonano
    Organized by: Albert L
    Sign Up Wiki

    The annual potluck for ProCon - break out your cooking skills to bake and cook what your heart desires! Only those who bring something to the potluck may partake in the feast. Use the wiki link above to help organize food, utensils, drinks, etc.


    Boffer Fighting - Freestyle and Practice


    (Saturday 3pm-5pm)- Wilson 302
    Organized by: Sean C

    What could be better for getting out those frustrations than beating one each other with padded weapons! Well, maybe a round of Raving Rabbids, but aside from that... One of the rooms will be cleared on the top floor of Wilson for sparring with the FGS armory. There isn’t a huge selection, so you are encouraged to bring your own, and any extras for the less fortunate to use would be appreciated. I will be giving a brief tutorial in nTeraction and “gimp” rules for those unfamiliar with the rules.


    Boffer Fighting - GIMP Tournament


    (Saturday 5pm-6pm) - Wilson 302
    Organized by: Sean C

    Time for the first annual Procon Boffer Tournament! We will be using the “gimp” system- each limb hit disables it (or a “maim”) and a chest hit is instant death (head or throat shots do not count). Florentine (sword and dagger) or single-sword styles only for best out of 3 rounds. To the winner- eternal glory! At least 'till next year.


    Belly Dancing 101


    (Saturday 1pm-3pm) - Wilson 302
    Organized by: Michelle Blake

    Bring yourself, some loose and comfy clothes (tee shirt, skirt) and some bare feet for a class in belly dance. We'll cover the basic moves and theories of belly dance and how they're applicable in modern club dance and seen through other styles of dance as well. Some scarves will be provided; if you have any large silk scarves or jingly hip scarves, bring those as well!

    Note: Boys welcome! Boys encouraged! Boys who know how to use their hips get chicks!


    Brown Rogue Dance Project


    (Sunday 1pm-3pm) - Smith-Buonanno Atrium
    Organized by: Lauren A, Rachel O, David C

    Welcome to Ballroom dancing, FGS style. If you've ever wanted to tango with danger, rhumba with rhythym, or waltz until the room *really* spins, here's your chance!

    Beginners are welcome, since very few of us actually know what we're doing. Luckily, we've got some experienced people who are willing to teach the rest of us. We'll provide the music and the know-how - you just need to show up with how ever many feet nature has given you and comfortable shoes for all of them!


    Boardgames


    (Saturday 11am-6pm) - Wilson 305
    (Sunday 11am-6pm) - Smith-Buonanno 207

    There will be various boardgames around for all to play during both Saturday and Sunday. You are more than welcome to bring your own, of course.


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