Building a Better Mouse Trap: An Introduction to Design
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|Course Dates||Weeks||Meeting Times||Status||Instructor(s)||CRN|
|June 24, 2013 - July 12, 2013||3||M-F 9A-11:50A||Waitlisted||Ian (charles) Gonsher||10083|
How do the clothes you wear convey to others who you are? How do the objects you own reflect your values? We are all a part of a material culture made up of designed objects, from iPods to eyeglasses. Designed objects, in all their variety, are a currency with which we exchange meaning with one another. We speak to one another through the things around us. For this reason, design plays a special role in the production of culture.
Designing a better world one object at time begins with an understanding of the context that one wishes to design for. Whether the goal is designing objects that are ecologically friendly, or addressing a need in the developing world, or simply creating something that looks cool, framing the context is a fundamental first step in the creative process. From this point of departure, objects can be developed that address a specific need.
This course is intended to cultivate creative thinking and problem solving through a basic introduction to 2D and 3D design. We will design and build objects that address specific needs. Students will develop a technical foundation in drawing, woodworking, and Photoshop through projects ranging from fashion to furniture design.
*Please note: This course has a Material Fee of $150.00.