This workshop will focus on design concepts and hands-on design, showcasing team-based, experiential learning.
The theme of the design challenge will be: Brown Encapsulated - students will be challenged with re-imagining a ‘time capsule’. What could be created to capture small representations of Brown culture and society now to revisit in the future?
Students will develop simple prototypes over the course of the workshop, and two will be chosen for further development and later 'buried' to mark Brown's 250th Anniversary celebration.
With help from a grant from the the Association of American Universities (AAU), Brown faculty members Clyde Briant and Chris Bull have been working to incorporate more experiential learning into the engineering curriculum, starting with the first-year ENGN0030: Introduction to Engineering.
People who are “locked in” by paralysis may have lots to say but no way to say it. Assistive communications devices can create a communications channel from the slightest remaining ability for expressing intent: the blink of an eye, the twitch of a muscle. New designs for assistive technologies was the whole point of a recent two-day “makeathon” at Brown University.
On March 19th, 2014 20 RISD and Brown students convened in the Brown Design Workshop at Brown University for a day of rapid prototyping and making. The group was lucky to be joined by two visiting designers from IDEO for the daylong workshop, Prat Ganapathy and Bill Stewart. The event, titled ‘from the bottom of my fuel cell’, centered around developing ideas for wearable devices.
On November 9, the Brown University STEAM Initiative hosted a "Pointless Machines" Workshop in the Prince Lab Makerspace. The workshop involved an introduction to Arduino through the exploration and creation of "pointless machines" taught by Gavin Atkinson.