Wilbert Roget, II presents his talk “A Bloody Symphony of Characters: Music and Leitmotiv in Mortal Kombat 11” in which he speaks about the composition process behind his musical score for the video game Mortal Kombat 11. The talk will be held over Zoom and is open to the public. This talk is part of Prof. Eric Nathan’s course, MUSC 1110 “Seminar in Composition.” Following the talk, Roget will meet privately with Brown composition students in the course.
Attend this talk here: https://brown.zoom.us/j/98500633343
“The cornerstone of every fighting game is its character roster, and Mortal Kombat 11 is no exception given its place as the conclusion to a three-game story arc spanning three realms and two time periods. In this latest installment of the franchise, however, specific attention was given to make sure characters were dynamic, relatable, and defined through complex relationships. This session demonstrates how the musical score supports these characters and their development throughout the story via the use of leitmotiv, a form of melody that eschews complex, lyrical phrases in favor of simple motivic statements and unique, identifiable signature sounds.” - Wilbert Roget, II
About Wilbert Roget, II
Wilbert Roget, II is a veteran composer in the video game industry. He joined LucasArts as a staff composer in 2008, where he scored several games in the Star Wars universe, including Star Wars: The Old Republic and Star Wars: First Assault. He later became a freelance writer, scoring Mortal Kombat 11, Call of Duty: WWII, the Emmy Award-winning Star Wars: Vader Immortal, Guild Wars 2: Path of Fire, Lara Croft and the Temple of Osiris, Destiny 2: Forsaken, Anew: The Distant Light and other indie and AAA titles. His scores have earned him several awards and nominations from ASCAP, the Game Audio Network Guild, the Academy of Interactive Arts and Sciences (D.I.C.E. Awards), and others.
Roget also co-founded Impact Soundworks, a successful music software company, and is an accomplished lecturer on game music, giving talks at the Game Developers Conference, ASCAP and BUMA Expos, PAX and PAX Dev, SF Conservatory of Music, Yale University, UCLA and other institutions. He frequently gives online masterclasses and tutorials on music composition and production, and has a passion for teaching the craft.
Inspired at an early age by classic Japanese game soundtracks, Roget specializes in writing music that employs memorable themes, developed throughout the score in a traditional fashion. He balances modern production with classic construction, creating fresh and contemporary soundscapes as well as nuanced orchestrations. Wilbert studied music at Yale University, is originally from Philadelphia, PA and currently resides in Seattle, WA. He is an avid multi-instrumentalist, performing solo flute, keyboards, world instruments and guitar on many of his scores.
Roget is an ASCAP-affiliated composer, serves as a board member of the Game Audio Network Guild, and is represented by Andrew Zack of The Gorfaine-Schwartz Agency and Greg O’Connor-Read of Top Dollar PR.