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13 Things 2009

13 Things 2008

Joukowsky Institute for Archaeology



Joukowsky Institute for Archaeology & the Ancient World
Brown University
Box 1837 / 60 George Street
Providence, RI 02912
Telephone: (401) 863-3188
Fax: (401) 863-9423
[email protected]

A Reminder of the Psychological Implications

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The mechanical Turk was a great ploy to trick people into a feeling that chess would become the battleground for humans vs. machines. However, the Turk lost a lot and people considered it an interesting toy - not something to destroy human intelligence all together.

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70's computer chess made huge advancements in algorithmic thinking. However, what is missing here is the memory to store and randomly access endgames or scenarios. Data = knowledge = power

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IBM's Deep Blue, which famously tied and then beat Garry Kasparov. There are two advancements here - 1) machine learning's ability to optimize subsequent games and 2) a man-on-the-moon type initiative whereby a poor chessplayer (aka programmer) is a cyborg opponent. Consider that IBM won after playing with the code. I wonder where?

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